RIFTCOMBO

Combo · ENGINE

Two rainbow spent is two cards, not one big one — and the cheapest second half is one of the pool's two uncounterable spells

2 cards · chaos + fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Sivir, Mercenary (4 Energy + 1 Chaos Power). That is one rainbow spent.
  2. If you want her active the same turn, pay [Accelerate] as well: 1 Energy + 1 CHAOS Power (805.1.a.1). That is the second rainbow, and she enters ready.
  3. Otherwise, play Decree of Rage (1 Energy + 1 Fury Power) for the second: it cannot be countered, and it deals 4 to an enemy Calm unit if there is one.
  4. Her clause now reads true: +2 Might and [Ganking] for the rest of the turn.
  5. Move her battlefield to battlefield (144.4.c.1) at Might 6.

Per iteration

a 6-Might body with battlefield-to-battlefield movement, for one extra Power over her printed cost

How it ends

engine — +2 Might and [Ganking] on any turn you spend two Power, which her own play plus one cheap card supplies; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

SFD-143 Sivir, Mercenary and VEN-015 Decree of Rage were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 055, 103.1.b.2, 144.4.c.1, 166.2, 203.1, 206, 356.4.b, 805.1.a, 805.1.a.1, 806.1.b, 810.1.c.3, 810.2 opened in the Core Rules file. The 'can't be countered' sweep was run over the whole corpus and returns exactly two rows, both named. Sivir was named in §1.2 and §15.4 of this walk as the card a DISCOUNT switches off; this entry is the constructive side of the same clause and repeats the constraint in its prerequisites.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue