RIFTCOMBO

Combo · ENGINE

[Equip] is payable once per ATTACHMENT, not once per game — 719.5 detaches the Blade onto the board when its carrier dies and 457.1 walks it home

4 cards · order · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Play SFD-168 Vanguard Armory (7 Energy + 1 Power). It is gear, so 143.4 does not exhaust it and its ability is live the same turn.
  2. Exhaust the Armory: play three 1 Might Recruit unit tokens, at least two of them to the same location.
  3. Play SFD-178 Blade of the Ruined King (3 Energy + 1 Power) and pay its [Equip]: one Order rune, and kill one Recruit (185.2.d makes the token a legal friendly unit for the cost). Attach it to a second Recruit, now Might 5 (718.4, 477.3.d) and therefore [Mighty] (709).
  4. The opponent removes the carrier. It changes zones from the board to the trash, so 719.5 detaches the Blade, which remains in its current zone - still on the board, at that battlefield.
  5. At the next Cleanup, 457.1 recalls the un-attached Blade to your base; 455 makes that a Recall and 458.1 leaves its statuses untouched.
  6. The Blade is no longer Attached (718.1), so 718.2 stops suppressing its printed Rules Text and 721.2 no longer applies: its [Equip] is Active again.
  7. On your turn the Armory readies at Awaken (315.1.b) and mints three fresh Recruits. Pay one Order rune, kill one Recruit, re-attach the Blade to another. Repeat for as long as the Armory stands.

Per iteration

the Blade re-homes for one Order rune and one token per carrier lost, and the Armory replaces the fodder three at a time every turn

How it ends

engine only - nothing here scores. Its ceiling is the Armory's one exhaust a turn (381 confines it to your Main Phase) and 103.2.b's three Blades; the content of the entry is that the Equipment count never goes down.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #187, uncited-rules-blocks slice: 454/457 Recalls and 716-722 Attachment). 719.5, 719.5.a, 718.1, 718.4, 457.1 and 458.1 are cited by no other entry in the catalogue. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.b, 103.2.d.2, 137.3.a, 143.4, 185.2.d, 203.3, 315.1.b, 381, 455, 457.1, 458.1, 477.3.d, 709, 718.1, 718.2, 718.4, 719.5, 719.5.a, 721.2, 818.1.a. The removal of prize-of-progress-hexplate-equip-shuttle still stands on its own ground, since that line wanted repeated activations WITHIN a turn on a still-attached card, which 718.2 does forbid. Trap check: the Armory is your-turn-only (381); the token kill is legal only because of 185.2.d; 719.5.a puts the detach order in the controller's hands; no unruled reading.

Walked against Core Rules 2026-07-16

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