RIFTCOMBO

Combo · ENGINE

Wind and Ghosts clears the garrison — Nasus conquers without ever being assigned damage

4 cards · chaos + calm · verified

Pieces

Payoff

Score arbitrary pointsRepeatable Conquers

Deck

Prerequisites

Steps

  1. Have Nasus, Ascended on the board and Empowered — his own 8-Energy [Empower], or Sanction for the turn.
  2. Standard-move him to an enemy battlefield held by a single unit, paying his exhaust (144.2, 144.4). Contested stages the Combat and he takes the Attacker designation.
  3. The Combat opens into its Showdown; 464.2.f.1 leaves the State Open and 464.2.g permits plays on the Chain.
  4. Cast Wind and Ghosts on the defender: banished if it has 3 Might or less, returned to hand otherwise.
  5. 465.1 finds no Defending units, so the damage step never becomes Outstanding and Nasus is assigned nothing.
  6. 466.3.a: you are the only player with units there, so you won. 466.5 and 466.5.d establish Control as a Conquer — 1 point — and Nasus's '[Empowered][>] When I conquer, you score 1 point' adds the second.

Per iteration

+2 points per attack for 3 Energy + 1 Chaos Power, and Nasus takes no damage

How it ends

engine — 2 points per attack with no damage assigned to either side, one attack per battlefield per turn; eight points is four attacks

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-engine-payoff-walk.md, section 19). VEN-106 Wind and Ghosts was in zero entries when this was walked; while the batch was being written a parallel session merged moonlight-affliction-wind-and-ghosts-banish (UNL-066 + VEN-106), which uses it as permanent removal behind an unfloored -10 Might reduction. That is a different mechanism, a different card set and a different domain pair, and it says nothing about the combat window; the two coexist. The second attacker-side instance of the #118 family after draven-rebuke-bloodless-combat, and deliberately built on the CONQUER half of the payoff inventory rather than the win-combat half, so the two entries differ in payoff, in removal numbers and in legend pair. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 103.1.b.4, 108.6.c, 143.2.a, 144.2, 144.4, 194.1.c, 316.8.b.1, 348.2.a.1, 383.4.e, 441.1.a, 441.2, 461, 464.2.c.1/464.2.c.3/464.2.f.1/464.2.g, 465.1/465.2.c, 466.3.a, 466.5/466.5.d, 469.1, 470, 471.1, 807.1.d, 808.1.d.1 and 809.1.c/809.1.d opened and read. Ban check: neither VEN-106 nor VEN-046 carries a [BANNED marker, and neither is a Signature card, so no legend is forced beyond the domain pair. Trap check: no [Temporary]; no [Repeat]; no token; a bounce is not a recall (455); nothing dies on your side. The excess-damage anti-synergy is stated in a notable because it is the non-obvious cost of the whole shape. Depends on R2 = A and R28 = A, and on no open reading.

Walked against Core Rules 2026-07-16

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