Combo · ENGINE
Ride the Wind moves Vi and readies her — the Ganking is the second battlefield
Pieces
- Vi, Destructive ×1
OGN-036 · engine · fury
[Ganking] (I can move from battlefield to battlefield.) Recycle 1 from your trash: Give me +1 Might this turn.
- Ride the Wind ×1
OGN-173 · enabler · chaos
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
Payoff
Deck
- Legend domains are Fury and Chaos: OGS-017 Dark Child (Annie). Vi is Fury and Ride the Wind is Chaos.
Prerequisites
- THE TRASH IS THE MIGHT, AND 416.3 IS THE CAP. 'Recycle 1 from your trash' with no exhaust means she grows one Might per card you are willing to put back in your deck, and 416.3 says a cost Recycle 'must be able to be completed for the cost to be paid' - an empty trash is a hard stop. 185 also means no token you own can ever be that card.
- TWO CONQUERS, SO TWO POINTS, AND THAT IS ALL. 470 caps Scoring at once per Battlefield per turn and a Duel has two battlefields (485.4). #62's table files this as BURST; a BURST has to reach 8 in one scoring event. Both sources describe it as a way to finish from six points, which is the honest framing and is in the quote.
- RIDE THE WIND IS NOT A RECALL AND THAT MATTERS. 446.1 makes it a Move, so any 'when I move' text still triggers, and 456 never applies. Vi's own [Ganking] then covers the second leg (144.4.c.1, 810.1.c.3 - Ganking is not an extra move, it is a new destination for the Standard Move she still has).
- The second leg costs her exhaust (144.2), which is why the ready on Ride the Wind is the load-bearing half and not the move.
Steps
- Vi in base, ready, with a stocked trash.
- Play Ride the Wind (2 Energy + 1 Power): move Vi to the first battlefield and ready her. The move is by effect, so nothing exhausts.
- Activate 'Recycle 1 from your trash: Give me +1 Might this turn' as many times as the trash allows, before or after the move.
- Win there and Establish Control: that is a Conquer (466.5.d) and Scores 1 point.
- Standard Move battlefield to battlefield with [Ganking] (144.4.c.1), exhausting her.
- Conquer the second battlefield: a second point, because 470 caps per battlefield and this is a different one.
Per iteration
+2 points in one turn for 4 Energy and 2 Power, plus one card of trash per Might
How it ends
two points in a single turn; not a loop - one Ride the Wind, one pair of battlefields
Sources
Published elsewhere
- YouTube — Arcane Academy, "How To Build With Jinx Loose Cannon In Riftbound! Champion Deck Upgrade" 2025-11-21
- YouTube — Pukha Riftbound, "Shoot Faster | Jinx Riftbound Budget Deck Tech" — la misma línea, con los dos battlefields nombrados 2026-01-27
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Minería por leyenda — issue #62 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-table-of-fourteen.md), issue #62 section 2.6, two independent sources. CLASS CORRECTED DOWNWARD from the BURST #62 declares: two points is not eight in one scoring event. Both sources agree on the role - a finisher from six, not a combo that wins from zero - and that is what the entry says. Card text verbatim from data/corpus_flat.txt. Trap check: no attack trigger is needed anywhere, so the empty-battlefield trap (383.4.e, 461) cannot bite; no [Repeat]; no [Temporary]; no recall; the Might is 'this turn' and expires, which is why the two conquers must be in the same turn. Depends on no unruled reading.
Walked against Core Rules 2026-07-16