RIFTCOMBO

Combo · ENGINE

You cannot PLAY a unit into a battlefield mid-combat, but you can MOVE one there - and a hidden [Reaction] costs nothing to do it

6 cards · calm · verified

Pieces

Payoff

Unit delivery

Deck

Run play

Prerequisites

Steps

  1. On your turn in an Open State, pay 1 rainbow Power to hide Resonating Strike facedown at a battlefield you control (811.1.b).
  2. From the next turn it has [Reaction] and costs nothing to play (the tail of 811.1.b with 813.1.c.1).
  3. When that battlefield is attacked, play it inside the combat: choose that battlefield and a Sunlit Guardian standing somewhere else.
  4. 449 moves the Guardian there - an effect move, so 420.3.a's exhaust and 144.4's destination limits do not apply - and gives it +2 Might.
  5. 319.6 with 323.2.a make it a Defender before damage is assigned; 814.1.c adds its [Shield] on top, so it arrives as a 6.
  6. 815.1.c.2 then forces the attacker's whole assignment onto it before anything else of yours can be touched.

Per iteration

one body teleported into a combat at Reaction speed for 1 rainbow Power total, arriving three Might larger than it left

How it ends

engine only - one facedown per battlefield and two battlefields in a Duel (811.1.b, 485.4), three copies by 103.2.b, and it moves a single unit; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #188). The first entry to use VEN-034 Resonating Strike or OGN-054 Sunlit Guardian. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 103.1.b.3, 103.2.b, 143.4, 144.4, 319.6, 323.2.a, 323.6, 355.2.a, 420.3.a, 449, 449.1, 464.2.c.3, 465.2, 465.2.b, 469, 485.4, 811.1.b, 811.1.d, 811.1.d.2, 813.1.c.1, 814.1.c, 815.1.c.2. The entry's content is the PLAY-versus-MOVE distinction: 355.2.a is why a unit cannot be played into a battlefield you do not control, and 449 with 420.3.a is why one can be MOVED into a battlefield you do control, exhausted, from anywhere. It is also the rare hidden spell whose own choice restriction (811.1.d.2) coincides exactly with where 811.1.b made you hide it. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.

Walked against Core Rules 2026-07-16

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