Combo · ENGINE
A Might BONUS does not expire — Spinning Axe is +3 forever at [Reaction] speed, and [Weaponmaster] is the only legal way to move it afterwards
Pieces
- Spinning Axe ×3
SFD-186 · payoff · fury/chaos
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] 1 Power of any domain (1 Power of any domain: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
- Sentinel Adept ×3
SFD-008 · enabler · fury
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for 1 Power of any domain less, even if it's already attached.)
- Glorious Executioner ×1
SFD-185 · legend · fury/chaos
When you win a combat, draw 1. (You win if only your units remain after combat.)
Payoff
Deck
- SPINNING AXE IS A SIGNATURE CARD tagged Draven, so 103.2.d.2 makes this a ONE-LEGEND line: SFD-185 / SFD-242 Glorious Executioner is the only Draven legend in the pool (Fury/Chaos). Sentinel Adept is mono-Fury, so 103.1.b.3 holds. Three Axes spend the whole Signature budget (103.2.d.1).
Prerequisites
- A MIGHT BONUS IS NOT 'THIS TURN'. 137.3: 'A card's Might Bonus modulates the Might of the card to which the card that has the Might Bonus is Attached', and 137.3.a: it applies 'while Attached and stops applying as soon as the card with the Might Bonus is no longer Attached'. 317.2.c never touches it. So this is a permanent +3, where every Fury combat trick in the format is a +N that expires at the end-of-turn Cleanup.
- AND IT IS BOUGHT AT REACTION SPEED. 819.1.d: '[Quick-Draw] is functionally short for "[Reaction]" and "When you play this, attach it to a Unit you control."' So the +3 lands after the attack is declared and after 465.2.c's summed Might is countable, for E2 + 1 Power, with no [Equip] cost paid at all.
- THE [TEMPORARY] CLAUSE IS CONDITIONAL AND ALMOST NEVER FIRES: 'If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.' Quick-Draw attaches it on the way in, so the only way it ever comes unattached is the carrier dying — and then it dies at your next Beginning Phase (816.1.b's window) unless something re-attaches it first.
- WHICH IS WHERE [WEAPONMASTER] COMES IN, AND WHY IT IS IN uses[]. An ATTACHED Equipment cannot pay its own [Equip] to move: 718.2 makes an Attached card's printed Rules Text Inactive and 721.2 says an Inactive Ability 'cannot be activated'. [Weaponmaster]'s reminder text is the printed carve-out — 'even if it's already attached' — so Sentinel Adept is one of the few cards that can rescue an orphaned Axe or move a live one onto a better body, and the Axe's one-rune [Equip] minus one rainbow is free (356.6 floors at 0).
- AND 818.1 KEEPS THAT ATTACH OFF THE PLAY TRACK: Equip is an Activated Ability, so a re-attach fires no 'when you play a gear' trigger and no second [Quick-Draw].
- THE LEGEND'S CLAUSE IS EXACT: 'You win if only your units remain after combat.' So the card is drawn on a clean sweep of the opposing garrison, not on any favourable trade — which is precisely what a +3 bought after the assignment is countable buys.
- 434.1.d STACKS: two Axes on one body is +6, and 137.3.b covers the case where the carrier has no printed Might. Nothing here scores; Fury reaches points only through excess damage (R28), and a Might Bonus does feed that.
Steps
- Deck-build under SFD-185 / SFD-242 Glorious Executioner; 103.2.d.2 leaves no choice, since Spinning Axe is Draven's Signature card.
- Attack, or be attacked. 464.2.c.3 designates the sides and 465.2.c makes each side's summed Might countable.
- In the Closed State, play Spinning Axe for E2 + 1 Power. 819.1.d gives it [Reaction] inherently and attaches it to a unit you control as it is played, with no [Equip] paid.
- 137.3 puts +3 on that body permanently, and 465.2.c reads the new value when damage is assigned.
- If only your units remain after the combat, the legend draws you a card.
- The Axe stays attached across turns (137.3.a), so the +3 is there again next combat; its [Temporary] clause only arms if the carrier dies and leaves it unattached.
- If that happens, play a Sentinel Adept: its [Weaponmaster] re-equips the Axe for one rainbow less than its one-rainbow [Equip], i.e. for nothing (356.6), which is the only legal way to move an already-attached Equipment (718.2 with 721.2).
How it ends
engine only — a permanent +3 Might per Axe, bought at [Reaction] speed for E2 + 1 Power, three a game (103.2.b and the Signature budget); it draws a card on each combat it wins outright and nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07 (docs/phase0/walks/2026-09-07-rules-second-pass.md), issue #170 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-07, issue #170, from the Core-Rules-named sweep; SFD-186 Spinning Axe was in zero entries. Card text verbatim from data/corpus_flat.txt. The content is that a Might BONUS is permanent (137.3.a) where every combat trick in the format expires at 317.2.c, and [Quick-Draw] buys it at Reaction speed — plus the batch-5 finding applied: an attached Equipment cannot pay its own [Equip], so [Weaponmaster]'s printed 'even if it's already attached' is what makes Sentinel Adept the rescue. Trap check: the Signature lock is stated (one legend; three Axes spend the whole 103.2.d.1 budget); the [Temporary] clause is stated as conditional and its window is cited (816.1.b); the legend's win condition is quoted exactly rather than treated as 'winning a fight'; 818.1 is cited so no play trigger is smuggled into the re-attach.
Walked against Core Rules 2026-07-16