RIFTCOMBO

Combo · ENGINE

Stun and kill have to happen on the SAME turn — 423.1.a.2 clears the stun at cleanup, which is why Solari Chief is a two-card, one-turn answer to any Might

6 cards · order + calm · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. In your Main Phase, play Nami, Headstrong and pay the additional Calm Power. Her play trigger stuns an enemy unit.
  2. 423.1.a.1 now protects that body from being stunned again, so no second stun effect is spent on it.
  3. In the same Main Phase, play Solari Chief. Its play trigger chooses the same enemy unit; because it is stunned, the branch taken is 'kill it', with no Might threshold to satisfy.
  4. If the Chief is played on a turn Nami held a battlefield, her delayed effect readies and buffs him as he arrives (316, after 315.2's Hold has already resolved), so he can pay 144.2's exhaust and move.
  5. If the Chief cannot be cast this turn, do not stun: 423.1.a.2 clears it at cleanup step 3d and the enabler is spent for nothing.
  6. With the garrison one body lighter, the attack that follows assigns less damage back (465.2.c reads summed Might on both sides).

How it ends

engine only — one unconditional kill per Solari Chief, at any Might, three times a game (103.2.b), and only on a turn both halves are cast; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #170, from `solari-chief-stun-into-kill`. Card text verbatim from data/corpus_flat.txt. The content is the one-turn window: 423.1.a.2 clears a stun at cleanup step 3d, so the pair is an all-in-one-Main-Phase play and never a two-turn plan, and 423.1.a.1 is why a second stunner is dead weight. Trap check: the stun is explicitly stated NOT to reduce the cost of killing by damage (423.1.c), so nothing is claimed for it beyond enabling the Chief's branch; both halves are checked against 381 / 155 and confirmed Main-Phase only; Nami's Hold clause is included as the one printed exception to the Hold-triggered-ready no-op, with the reason (it resolves in 316, not in 315.2); 103.2.b is named as the ceiling.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue