RIFTCOMBO

Combo · ENGINE

Lotus Trap — halving what a blocker costs to kill is how you manufacture excess damage

5 cards · fury · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Attack an enemy battlefield with the Yeti Brawler and whatever else you brought; a garrison is mandatory (461).
  2. During the showdown, play Lotus Trap FROM HAND for 2 Energy at Reaction speed (811.3 plus its printed [Reaction]), choosing the biggest defender.
  3. The showdown closes. 465.2.c.4.a makes you assign that defender ceil(M/2) instead of M, so the rest of your attacking Might has nowhere to go: that leftover is excess damage under R28 = A.
  4. Win the combat and establish Control: 466.5.d makes that a Conquer.
  5. Yeti's trigger checks '3 or more excess damage', finds it, and plays two Gold gear tokens exhausted; they ready at your next Awaken (315.1.b).
  6. Optional, and a separate window: Morgana ambushes in (822.1.b) and deals a unit damage equal to what is already marked on it — doubled by Lotus Trap if she is aimed at the same target.

Per iteration

ceil(M/2) instead of M spent on the chosen defender, so M - ceil(M/2) of attacking Might becomes excess damage; two Gold from the Yeti when that reaches 3

How it ends

engine only — one Conquer per battlefield per turn (466.5.d, 470) and two exhausted Gold per trigger; Lotus Trap caps at 3 copies (103.2.b)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-hidden-ambush-candidates.md), issue #40 candidate 9. Card text verbatim from data/corpus_flat.txt. REWRITTEN on its central claim: issue #40 quotes the free-from-Hidden mode as the combo's mode, but 811.1.d.2 plus 811.1.b confine a hidden Lotus Trap to a unit at a battlefield YOU control, which is defensive, and defending never conquers — every excess-damage card in the pool is gated on 'When I conquer' or 'When you conquer'. To feed the Yeti it has to be played from hand for 2 Energy under 811.3. The small case is written out rather than hidden: a 3 Might defender frees only 1 and does not reach the Yeti's threshold. Stands on R28 = A, already ruled, and inherits 383.4.c.2.a's survival requirement from yeti-brambleback-renata-gold. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the small-case, distinct-from and survival notables. The defender's own damage kills the Might 6 Yeti from a garrison of 6 summed Might (465.2.c, 465.2.c.3, 143.2.a), and Lotus Trap does not touch the damage the Yeti takes; so with the Yeti attacking alone and no damage marked the line pays against a garrison of 5 summed Might or less, Lotus Trap adding a garrison of 4 with a defender of Might 2 or more and a garrison of 5 with a defender of 4 or more. The class stays ENGINE and the status verified. No unruled reading beyond R28 = A.

Walked against Core Rules 2026-07-16

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