RIFTCOMBO

Combo · ENGINE

Isolate and Sneaky Deckhand — the Conquer that never leaves your hand

2 cards · chaos · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Your Main Phase, in a Neutral Open State (310.1, 155, 312.2.a). The opponent's battlefield is garrisoned by exactly one unit; you need nothing on the board.
  2. Play Isolate for 2 Energy. It resolves and moves that single defender to its OWN base (449, a Move by effect; not a Recall, 455). Its draw rider does not fire — no enemy unit is left there to be alone.
  3. The Cleanup that 319.8 / 453 make outstanding runs once the chain empties (321 / 321.1): 323.6 strips their Control. The battlefield is now unoccupied and uncontrolled, i.e. open in the full sense of 170.11.c.
  4. Still the same Main Phase: play Sneaky Deckhand for 3 Energy, choosing that battlefield as his location (355.2, permitted by 355.2.b and his own text; 822.1.c is where such a permission applies). 143.4 makes him enter exhausted, which costs nothing here.
  5. 190.3.a.1 applies Contested, because he was BEING PLAYED TO a battlefield his controller does not control. He carries no trigger, so the chain empties and the state is Neutral Open.
  6. The Cleanup that 319.6 makes outstanding stages a Showdown (323.8) and NO Combat (323.9 needs units of opposing players), and 323.12 / 344.2 open it. 345 gives you Focus.
  7. Everyone passes, the Showdown closes (348), 348.2.a establishes your Control and 348.2.a.1 makes it a Conquer: 469.1 Scores it and 471.1 gives the point.

Per iteration

one Conquer for 5 Energy and two cards, with nothing on the board beforehand, no exhaust paid, no Power spent and no combat damage dealt or taken

How it ends

engine only — one point per pair, bounded by the 3 copies each of 103.2.b and by 470 (one Score per Battlefield per turn), which a Duel's two battlefields (485.4) cap at 2 a turn; it never compounds and it does nothing against a garrison of two

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-chaos-units-lens.md, section 2.7), from issue #146's finding 2. It is authored as its own entry rather than as a notable on charm-evacuate-conquer because the catalogue prices SHAPES: that entry costs 1 Energy + 1 Calm Power plus a Standard Move, which presupposes a body deployed on an earlier turn and readied since (143.4, 315.1.b, 144.2 / 420.3.a), while this pair costs 5 Energy and two cards and presupposes nothing on the board — a different prerequisite, a different domain (mono-Chaos against mono-Calm) and a different answer from planDeck. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.3, 103.2.b, 143.4, 144.2, 155, 164.2.a, 170.11.a, 170.11.b, 170.11.c, 190.3.a, 190.3.a.1, 310.1, 312.2.a, 312.2.c, 312.2.d, 315.1.b, 319.6, 319.8, 321, 321.1, 323.6, 323.8, 323.9, 323.12, 323.13, 344.2, 345, 348, 348.2.a, 348.2.a.1, 355.2, 355.2.a, 355.2.b, 355.9.a.1, 383.4.e, 420.3.a, 449, 450, 453, 455, 461, 464.2.c.3, 469.1, 470, 471.1, 485.4, 807.1.d, 813.1.c.1, 820.1.c.3, 822.1.b, 822.1.c. Ban check: UNL-124 and OGN-176 carry no [BANNED marker in the corpus and both are signature: false; OGN-168 is banned and is cited only as evidence, never used. Arithmetic against its own declared quantities: 1 Isolate, 1 Deckhand, 1 enemy unit moved, 1 point, 5 Energy, 0 Power. Trap check: no attack is declared and no Combat is ever staged (323.9), so 383.4.e / 807.1.d / 461 are respected without being worked around; no Energy is banked across 167; no [Repeat] except in the substitutions table, where 820.1.c.3 is quoted; no [Temporary]; no token, so 185 and 416.1 never arise; the evacuation is a Move and not a Recall (455), so 456.1 does not apply and the moved body's own 'when I move' abilities DO fire; no would-die shield, so 808.1.d.1 does not arise. Two things the walk checked and wrote down rather than leaving implicit: Isolate's draw rider can never fire in this line, because 'alone' is an own-side measurement (SFD-036 Lonely Poro's reminder text) and the battlefield is emptied to zero; and the opponent's only window is the Closed State that playing Isolate opens, since 312.2.a gives Priority in a Neutral Open State only during that player's own Main Phase — an [Ambush] body played there (822.1.b, 813.1.c.1) is the counterplay, and it degrades the line into a cantrip rather than beating it. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue