RIFTCOMBO

Combo · ENGINE

Ember Monk and Teemo, Scout — seven Might of defence for zero Energy, and the body is in the damage step it arrived for

2 cards · chaos · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Ember Monk (4 Energy) and keep him at a battlefield you control.
  2. On your turn, pay 1 rainbow to hide Teemo, Scout at that same battlefield (811.1.b).
  3. On the opponent's turn they attack it; the Combat Showdown opens.
  4. Play Teemo from face down for 0 Energy (811.1.b's [Reaction] grant, 813.1.c.1). 811.1.d.1 puts him at that battlefield.
  5. His own trigger gives him +3 Might this turn (4 total); the Ember Monk's trigger gives the Monk +2 (6 total).
  6. The Cleanup that follows his arrival designates him a Defender (464.2.c.3.a, 319.6, 323.2.a), and 465.2.b sums 4 + 6 into the defending assignment.

Per iteration

-1 card, -1 rainbow, +1 body at 4 Might and +2 Might on the Ember Monk, all inside the opponent's combat

How it ends

engine — +7 Might of defence and a second body for one rainbow and no Energy, at most twice a turn (811.1.b); nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-07, issue #169, second pass over matrix row 16 (trigger card OGN-167 Ember Monk, 36 partners, 2 entries before this walk). OGN-197 Teemo, Scout was in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.3, 319.6, 323.2.a, 464.2.c.3.a, 465.2.b, 485.4, 702.2.b, 702.3, 811.1.b, 811.1.d.1, 813.1.c.1 opened in the Core Rules file. Both cards legal in both formats. Card set OGN-167 + OGN-197 is not an existing uses[] set. No unruled reading. The fourth notable is the refusal that made Teemo the right partner: the Monk pays per CARD played from Hidden, so UNL-081 Keeper of Masks' three bodies are still one +2.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue