RIFTCOMBO

Combo · ENGINE

107.3.c and 107.3.d price a facedown card in CONTROL, and 190.4.b is the one window that freezes it - so the Mushroom Pouch draws a card a turn for a spell you never play, and the only thing that can take it is losing the battlefield outside a combat

6 cards · mind · verified

Pieces

Payoff

Repeatable card advantage

Deck

Run play

Prerequisites

Bodies no card supplies

Take a battlefield and hold it

Steps

  1. Take a battlefield and hold it. 190.1 leaves both uncontrolled at the start of a Duel and 107.3.c requires Control before anything can be hidden there.
  2. Play OGN-101 Mushroom Pouch for 2 Energy. It is a gear, so 143.4 never exhausts it and its trigger carries no exhaust.
  3. Hide UNL-083 Smoke and Mirrors face down at that battlefield for one rainbow Power (811.1.b). 107.3.b allows exactly one facedown card there.
  4. From your next Beginning Phase the Pouch draws you 1 for holding it. Three Pouches draw 3 - the condition is 'if you control a facedown card at a battlefield', so one facedown card satisfies all three.
  5. Do not play Smoke and Mirrors while the draws are worth more than the spell. It costs 0 whenever you change your mind (811.1.b), and it cantrips when you do.
  6. The engine's only failure mode is losing that battlefield: 107.3.c stops the card occupying the zone and 107.3.d removes it at the next Cleanup.
  7. It cannot fail during a fight. 190.4.b freezes Control for the whole Combat or Showdown, so the facedown card survives an attack on that battlefield and is playable inside it - [Action] in the opened combat (464.2.f.1, 464.2.g) or [Reaction] in any Closed State it opens (813.1.c.1).
  8. Do not pair this with an evacuation line at the same battlefield: 323.6 strips your Control the moment your last body walks off and 107.3.d takes the facedown card with it.
  9. Three copies of each (103.2.b). Nothing here loops inside a turn and nothing here scores; the draws are per Beginning Phase and are NOT optional, so watch 431.1.a.

Per iteration

one card per Mushroom Pouch per turn, for one rainbow Power spent once and a spell you keep rather than cast

How it ends

engine only - nothing here scores. It runs for as long as you control the battlefield the card is hidden at (107.3.c, 107.3.d), with 190.4.b guaranteeing it survives any combat there; the draws are mandatory, so 431.1.a ends it when the Main Deck does

Sources

Published elsewhere

Walked here, in this project

Walked against Core Rules 2026-07-16

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