RIFTCOMBO

Combo · ENGINE

Yeti Brawler x Red Brambleback with Renata Glasc, Industrialist — six ready Gold off one Conquer

4 cards · fury + order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Deploy Renata Glasc, Industrialist anywhere on the board, and Yeti Brawler plus both Red Bramblebacks (the Bramblebacks can pay [Accelerate] to skip a turn of 143.4).
  2. Move all three onto an enemy-held battlefield with a garrison — a garrison is mandatory, both for the combat (461) and for the excess-damage clause.
  3. Win the combat. Attacking Might is 14, and 465.2.c.4 caps assignment at each defender's lethal minimum, so a garrison under 11 total Might leaves 3 or more excess (R28 = A). CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): 'under 11' is '11 or less', and it is the excess condition only. Six Gold needs a garrison of 1 to 3 summed Might; 4 at 4 to 5; 0 from 6, where the defender kills the Yeti (the excess notable).
  4. Establish Control: that is a Conquer (466.5.d), worth its own point.
  5. Yeti's conquer effect goes on the chain (383.4.c.1, 383.4.c.2.a) and each Brambleback makes it trigger one additional time — 1 + 2 = 3 instances (R1 = A).
  6. 3 x 2 = six Gold gear tokens. Renata makes them enter ready (R25 = A), so each can immediately pay 'Kill this, exhaust: [Add] 1 rainbow Power' — six Power of any domain, usable for the rest of that turn (167).

Per iteration

6 Power of any domain per Conquer with two Bramblebacks; 8 with three CORRECTED 2026-10-26 (#472, the follow-up PR #471 listed for #464): against a garrison of 1 to 3 summed Might; 4 or 6 at 4 to 5, and 0 from 6 (the excess notable).

How it ends

engine only — one Conquer per battlefield per turn (466.5.d), and the Power it makes dies at end of turn (167); 8 Power is not 8 points and no Fury/Order sink converts it, so this stays ENGINE and is not a burst

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-repeat-accelerate-add-candidates.md), issue #32. Card text verbatim from data/corpus_flat.txt (including UNL-T05 Gold and rule 187.5's identical wording). REWRITTEN from the #32 candidate in three places: (1) the survival requirement for Yeti and both Bramblebacks, from 383.4.c.2.a, which the issue never stated and which is the line's real fragility; (2) Piltover Enforcer (UNL-187) replaces Hand of Noxus as the legend, because it shares Yeti's excess-damage condition word for word and converts the same combat into a ready unit; (3) the one-Conquer-per-turn cap (466.5.d) and the end-of-turn Power window (167) are stated. Stands on three user rulings, all already in force for verified entries: R1 = A with stacking, R25 = A, R28 = A. It does NOT stand on any open reading. The arithmetic closes with the quantities declared: 1 + K instances for K = 2 is 3, times 2 Gold, is 6 — which is what the entry claims. Class stays ENGINE deliberately: 8 Power is not 8 points and a sweep of Fury and Order found no sink that converts raw Power into points inside that window. Distinct from gauntlets-enforcer-conquer, which shares the legend but produces a draw and a ready, not Gold. REVISED 2026-10-26 (#472, the follow-up PR #471 listed for #464): dated corrections on the survival and excess notables, step 3 and netPerIteration. The Gold by garrison band, the defender choosing the deaths (465.2.c, 465.2.c.3): 6 against a garrison of 1 to 3 summed Might, 4 at 4 to 5, 0 from 6, since the defender kills the Might 6 Yeti there; three Bramblebacks give 8, 6 and 0 on the same bands. The excess bound was off by one: 11 or less, not under 11. The class stays ENGINE and the status verified. No unruled reading beyond R1 = A, R25 = A and R28 = A.

Walked against Core Rules 2026-07-16

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