RIFTCOMBO

Combo · ENGINE

Diana, Lunari × Undertitan — the only Predict in the pool that ends in a Reveal, so the deck can pay you back at every showdown

4 cards · mind + order · verified

Pieces

Payoff

Repeatable card advantageRepeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play Diana, Lunari (3 Energy) and get her to a battlefield.
  2. BEFORE moving anything that will open a showdown there, put 1 Energy in your Rune Pool — 383.3.b makes it the trigger's base cost and 383.3.b.1 makes it payable only at finalization, with no Priority window inside the Cleanup that opens the showdown (312.2, 453, 323.12).
  3. Move into the battlefield (or let the opponent attack into it). 190.3.a applies Contested; 323.8 stages the Showdown; 323.12 or, when their units are there, 461.3 / 464.2 open it as a Combat Showdown. Either way a showdown BEGINS at Diana's location.
  4. Her trigger finalizes for 1 Energy. Predict 1 (436.1): look at the top card. If it is a spell, leave it. If it is Undertitan, leave it. Otherwise recycle it to the bottom (416.1.a, 416.5).
  5. Reveal the top card (424.1). If it is a spell, draw it. If it is Undertitan, 385.2 lets its ability work from the Main Deck and 429.2 Adds 2 Energy at once — net +1 Energy on the activation.

Per iteration

one free look plus one revealed card per showdown at Diana's battlefield, for 1 Energy: a free draw whenever the revealed card is a spell, and +2 Energy (net +1) whenever it is an Undertitan

How it ends

engine only — capped by how many showdowns open at Diana's own battlefield (roughly one per player's turn), and each Undertitan is worth one Add before 315.4.b draws it into your hand

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue117-deck-manipulation.md), issue #117 candidate 3. The candidate is real and the class is ENGINE, but THE ISSUE'S REASONING NEEDED THREE CORRECTIONS. (1) It argued the ability is not once-per-turn because 'a showdown can be reopened multiple times per turn at different battlefields'; Diana's trigger says 'here' and a unit is at one location, so what actually makes it repeat is 461.3 / 464.2 — every Combat opens with a Combat Showdown, including the opponent's attacks — while 323.14 stops a Non-Combat Showdown that escalates from counting twice. (2) The issue never priced the Energy: 383.3.b makes it the BASE COST of the triggered ability and 383.3.b.1 makes it payable only at finalization, so it must be in the pool before the move that opens the showdown (no Priority inside a Cleanup: 312.2, 453, 323.12), and on the opponent's turn it must be banked in an earlier Closed State (164.2.a + 813.1.c.2 + 167). (3) The tempting 'leave Undertitan on top and reveal it every showdown' line dies to 315.4.b's mandatory draw, so each copy is worth one Add. What the issue got right and the walk confirmed: Diana IS the only card that chains a Predict into a Reveal, and 424.1 + 385.2 make that Reveal fire Undertitan's ability from the Main Deck; a corpus grep for 'revealed' returns five cards and SFD-175 is the pool's only reveal-from-your-deck payoff. Card text verbatim from data/corpus_flat.txt; the Mind/Order legend census is a grep of every '| Legend |' line. Ban check against data/legality.json: neither UNL-079 nor SFD-175 appears in any entry, in either format. Trap check: the showdown route respects #58 — no Attacker designation is claimed and nothing here scores; no [Repeat]; no recall; no token; no battlefield of its own, so 485.5 / 103.4.c never arise. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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