Combo · BURST · 8 points
Three Ivern, three Svellsongur on one of them — eleven points in a single Hold
Pieces
- Ivern, Friend to All ×3
UNL-177 · payoff · order
As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
- Svellsongur ×3
SFD-059 · engine · calm
[Equip] 1 Energy + 1 Calm Power (1 Energy + 1 Calm Power: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
- Ultrasoft Poro ×1
UNL-160 · enabler · order
Exhaust: Play two 1 Energy Might Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Power of any domain to choose a [Deflect] unit with a spell or ability.)
Payoff
Deck
- Legend domains must cover Calm (Svellsongur) and Order (Ivern, the Poro) — OGN-261 Radiant Dawn, SFD-247 Emperor of the Sands, UNL-195 / UNL-233 Green Father, VEN-147 Eye of Twilight.
Prerequisites
- STACK ALL THREE GEARS ON ONE IVERN. N multiplies nothing here — the three Ivern are three independent point sources — so the honest sum is 8 + 1 + 1 = 10 triggers, and spreading the gears one per body would give 2 + 2 + 2 = 6. This is the same 'compound on one multiplicand' lesson svellsongur-copy-hold records, and it is worth 4 points.
- Eleven at the Hold: 1 from the Score itself (469.2 → 471.1, capped by 470) plus 10 ability Gains, which R2 = A keeps outside 470 as 194.1.c Gains and 471.1.a.1 exempts from the Final Point restriction. Against ivern-sentinel-hold, the same three Ivern under the OTHER multiplier: two Blue Sentinels give 1 + 3 × 3 = 10 for 26 Energy and 2 Mind Power in a Mind/Order shell. This is 11 for 30 Energy and 6 Calm Power in a Calm/Order one. Neither dominates and the catalogue keeps both, exactly as it keeps ahri-blue-sentinel-hold beside svellsongur-copy-hold.
- THE FOUR TAGS ARE A DECKBUILDING COST AND THREE IVERN PAY MOST OF IT. 'As you play me, choose Bird, Cat, Dog, or Poro' is a play-time choice, so three copies cover three of the four; only the fourth has to come from elsewhere, and the clause says 'your units', with no location restriction — the tag-bearer may sit at your base. Ultrasoft Poro is declared because it is Order, on-identity, and does something else useful; SFD-036 Lonely Poro (Calm, 2 Energy) is the cheap version.
- All three Ivern must stand at the SAME battlefield: 383.4.d.2.a puts a unit's Hold Ability on the Chain only for a unit 'present at a Battlefield when a player maintains control of it', and 471.2.b triggers Hold abilities 'at a Battlefield that was Held'. An Ivern parked elsewhere contributes its tag and nothing else.
- Ivern prints no [Shield] and Svellsongur is M+0 (137.3), so unlike shen-kinkou-svellsongur-hold this board gets no survivability from the copies: the gear-carrier is a 6-Might body and 465.2.c prices it at 6 damage. Losing it drops the line from 11 points to 3.
- Cost, counted whole: three Ivern at 6 Energy each (no Power), each Svellsongur 3 Energy + 1 Calm Power to play PLUS 1 Energy + 1 Calm Power to [Equip], and the tag-bearer. 30 Energy plus the Poro's 5, and 6 Calm Power. This is the most expensive entry in this walk and it is the one that wins outright.
- NOTHING IN THIS LINE IS PROTECTED FROM A GEAR KILL, AND THE POOL PRINTS SIXTEEN OF THEM. 718.5.b: 'Attached cards still can be chosen or targeted by game effects while Attached' - the Equipment's own printed Rules Text is Inactive while attached (718.2) and its [Equip] is unusable (721.2), but the CARD is a legal target for every turn it sits there. Swept with /\bkills?\b[^.]{0,80}\bgear\b/i over text+effect of every deckable base in data/cards.json, the pool has 16 base codes (15 names; Jayce, Man of Progress is printed twice) and EVERY ONE OF THE SIX DOMAINS prints at least one, so there is no identity this line can hide in. The unconditional enemy-facing ones are OGN-022 Thermo Beam, SFD-005 Detonate and VEN-003 Brittle Steel (Fury), OGN-224 Salvage (Order), SFD-032 Disarming Rake (Calm) and SFD-077 Rocket Barrage (Mind). OGN-022 Thermo Beam - Fury, E5 + 2 Fury Power, '[Action] (Play on your turn or in showdowns.) Kill all gear.' - is the only card in the pool that kills EVERY gear at once, so it answers the whole payoff with one card; it is symmetric, which makes it cheap for a gearless deck and expensive for anyone else (the shape acceptable-losses-ravenbloom-prefect-gearless-gear-hate already records for OGN-179).
- THE TIMING CUTS BOTH WAYS, AND NO [Reaction] GEAR KILL EXISTS. Swept over all sixteen gear kills: none carries [Reaction]. Thermo Beam and Salvage are [Action], which 806.1.c.1 makes short for 'This can be played during showdowns on any player's turn'; Detonate and Brittle Steel are plain spells, and 155 confines a spell to 'an Open State outside of Showdowns on its controller's turn'. The Score this line pays on happens at 315.2.b.2 inside your own Beginning Phase, where the opponent holds no priority in a Neutral Open State (312.2.a) and the Closed State the trigger opens admits only a [Reaction] (813.1.c.1). So the opponent can NEVER strip the gear in the window that pays - every answer has to be cast on their own turn, one full turn before. That is what keeps the line alive, and it is also the window in which to defend it: the removal spell on the Chain is a Closed State, 312.2.c hands out priority there and 813.1.c.1 admits a [Reaction] in response.
Steps
- Play the three Ivern, Friend to All to the same battlefield, choosing three DIFFERENT tags from Bird, Cat, Dog, Poro as each is played.
- Have a unit carrying the fourth tag anywhere on your board — Ultrasoft Poro, or any Calm/Order body with the missing tag.
- Attach Svellsongur A, B and C to ONE of the Ivern, in that order. 434.1.c gives the Top-Most Card ALL the Effect Text of ALL three, 477.2.c appends in Layer 2, 479.1 finds no dependency, 480.3 orders by Timestamp: 2, then 4, then 8 instances on that body (R6 = A).
- Establish Control of the battlefield and survive to your Beginning Phase.
- Scoring Step (315.2.b.2): you Hold. 1 point from the Score, then ten instances of 'score 1 point if your units have all of the following tags among them' — the tag clause is part of the EFFECT and is checked as each instance RESOLVES, not when the triggers are placed (383.2.a.1 reaches only a conditional sitting immediately after the trigger; Ivern's sits after 'score 1 point', which is the rule's Loose Cannon example) - and it finds all four tags. Eleven points.
How it ends
burst of 11 points in a single Hold, for 35 Energy and 6 Calm Power
Sources
Walked here, in this project
- Walk of the unwalked partners of the 66 proven synergy rules, rules svellsongur-copy and ivern-friend-to-all-four-tags 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-06 from issue #160. UNL-177 is catalogued twice under blue-sentinel-hold and was an uncatalogued partner of svellsongur-copy. Card text verbatim from data/corpus_flat.txt; 137.3, 194.1.c, 383.2.a.1, 383.4.d.2.a, 434.1.c, 465.2.c, 469.2, 470, 471.1, 471.1.a.1, 471.2.b, 476.1, 477.2.c, 479.1 and 480.3 opened in the Core Rules file. Stands on R6 = A and R2 = A; no new reading. The formula was checked against its own declared quantities before authoring — 1 + (8 + 1 + 1) = 11, which clears the Victory Score of 8 (194.3) in one scoring event and so is BURST, but NOT in 2v2, where 489.3 sets it at 11 and this reaches it exactly (so it wins there too, with zero margin). Trap check: a Hold needs no Attacker designation (807.1.d / 383.4.e / 461); no token; nothing recycled; no [Temporary]; no [Repeat]; nothing added in Awaken so 167 does not bite; the [Equip] costs and the Power are counted.
Walked against Core Rules 2026-07-16