RIFTCOMBO

Combo · ENGINE

Vi, Peacekeeper is both halves of the Shrine's condition — she stuns on every attack and her own 5 Might does the killing

2 cards · calm + order · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Solari Shrine (3 Energy) and Vi, Peacekeeper (5 Energy + 1 Order Power).
  2. Standard-Move Vi into an occupied enemy battlefield (144.2, 144.4); 190.3.a.1 applies Contested and 464.2.c.1 makes you the Attacker.
  3. 464.2.c.3 designates her an Attacker and her trigger fires: stun an enemy unit there.
  4. Combat damage: 423.1.b leaves the stunned body contributing nothing, and 465.2.c.3 forces Vi's five points into one unit — 143.2.a kills it if its Might is 5 or less.
  5. The Shrine's trigger fires on that kill (383.3.c, in the Closed State of the combat): exhaust it and draw 1.
  6. Repeat next turn; 415.3.a readies the Shrine in your Awakening.

Per iteration

+1 card, one enemy unit of 5 Might or less killed, for no Energy after deployment

How it ends

engine — one stunned enemy unit of 5 Might or less killed and one card drawn per turn Vi attacks; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

AUTHORED 2026-09-07, issue #169, second pass over matrix row 9 (trigger card OGN-072 Solari Shrine, 22 partners, 2 entries before this walk). Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 103.2.b, 143.2.a, 144.2, 144.4, 190.3.a.1, 381, 383.2.a.1, 383.3.c, 383.4.e, 415.3.a, 423.1.b, 423.1.c, 461, 464.2.c.1, 464.2.c.3, 465.2.c, 465.2.c.3, 807.1.d, 822.1.b opened in the Core Rules file. Both cards legal in both formats. Card set OGN-072 + UNL-176 is not an existing uses[] set. No unruled reading. The 381-versus-383.3.c contrast is the reusable half: two gears can print the same 'exhaust this to draw 1' and only the one hanging off a trigger works inside a combat.

Walked against Core Rules 2026-07-16

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