RIFTCOMBO

Combo · ENGINE

A [Temporary] Sprite is a death you can put in the calendar, and it is the only way to make 'I enter ready' fire every single turn

4 cards · calm · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Play Trevor Snoozebottom (E3) and walk him to a battlefield you control (144.4.a, 144.2).
  2. At your next Beginning Phase, 315.2.b.2 Holds it. Trevor's trigger plays a ready 3 Might Sprite unit token with [Temporary] at that battlefield.
  3. At the Beginning Phase after that, 816.1.b kills the Sprite 'before scoring' — a friendly unit has died during your Beginning Phase this turn — and then the Hold makes a fresh one.
  4. In that turn's Main Phase, play Shadow Watcher (E4 + 1 Calm Power). His condition is met, so he enters READY rather than exhausted (143.4.a).
  5. Standard-Move him straight into an open battlefield the same turn (144.4.a; his own exhaust is the cost, 144.2 / 420.3.a). Contested applies (190.3.a.1, 450).
  6. The next Cleanup stages a Showdown and no Combat (323.8, 323.9); 323.12 opens it; 348.2.a and 348.2.a.1 Conquer it and 471.1 pays a point — on the turn he was cast.

Per iteration

a 3 Might body at your battlefield every turn, and a scheduled death that lets a 5 Might unit be played and take a battlefield in the same Main Phase

How it ends

engine only — the Sprite evaporates each Beginning Phase and three Shadow Watchers is three same-turn Conquers a game (103.2.b); nothing here scores beyond the Conquer

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the orphan synergy rule shadow-watcher-temporary-death-window. UNL-037 Shadow Watcher was in zero entries. The contribution is that its condition — a friendly unit dying inside YOUR OWN Beginning Phase — is unreachable by ordinary play, since 315.1 and 315.2 both precede 316's Main Phase and combat is a Main Phase event; the only repeatable cause in the pool is a [Temporary] body, whose 816.1.b death happens at exactly that instant, and Trevor Snoozebottom makes a fresh one every Hold. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.2.b, 103.2.d.2, 143.4, 143.4.a, 144.2, 144.4.a, 185, 186.1, 190.3.a.1, 315.1, 315.2, 315.2.b.2, 316, 323.8, 323.9, 323.12, 348.2.a, 348.2.a.1, 415.1, 420.3.a, 450, 470, 471.1, 485.4, 816.1.b, 816.1.c, 816.2. Stands on R10 = A only in a refutation note, not in the line. Ban check: UNL-048 and UNL-037 carry no [BANNED marker. Trap check: the Sprite is a token, so 185 and 186.1 keep it out of every trash, recycle and reanimation line — but the death event still happens, which is all the payoff reads; 'enters ready' is not a ready (415.1) and buys exactly one Standard Move; the Conquer is a Showdown, so no Attacker designation exists and no [Assault] belongs here; no [Repeat]; no buff. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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