RIFTCOMBO

Combo · ENGINE

Virtuoso — four banished big spells channel four runes and draw

1 card · fury + mind · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Play a spell spending 4+ Energy; banish it with Virtuoso. Repeat for three more.
  2. On the fourth: all four go to the trash, channel 4 runes (ready) and draw 1 — about +4 Energy and a card, then the count restarts.

How it ends

engine only — four spells of 4+ Energy convert into 4 ready runes and a card, but the runes are permanent ramp against a 12-rune ceiling (161.2.a): the lifetime output is at most the runes you had not already channelled, plus one card per 16+ Energy of spells

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Legend-only engine, no second card required; listed so a Fury/Mind big-spell deck sees the payoff and its ceiling. The four spells return to the trash, so anything that recycles or replays from trash (Fizz, Heedless Resurrection lines) can loop them, but nothing in Fury/Mind refunds the Energy. Card text verified against the corpus. REFUTE 2 (2026-09-03): WOUNDED — the payoff is permanent ramp toward 12, not +4 Energy per cycle, and the legend works as written now that R26 is ruled B (2026-09-04). HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-virtuoso-and-two-attach.md). Stands on R26 = B, ruled the same day. Confirmed besides: 430.2.a channels runes READY by default, so the four are usable that turn (430.2 shows a card wanting otherwise has to say 'exhausted'); 161.2.a caps the Rune Deck at exactly 12, which is why the payoff is permanent ramp and not +4 Energy per cycle; and the fourth spell's own banish completes the set inside one resolution.

Walked against Core Rules 2026-07-16

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