RIFTCOMBO

Combo · ENGINE

Hall of Legends — the legend's exhaust ability twice on the turn you take the battlefield

3 cards · fury + chaos · verified

Pieces

Payoff

Repeatable Energy or PowerRepeatable card advantage

Deck

Prerequisites

Steps

  1. Conquer the Hall of Legends: 466.5 establishes Control and 466.5.d makes it a Conquer.
  2. Before that, in the same turn, pay E1 and exhaust Bloodharbor Ripper: return Fizz from a battlefield to your hand and play a Gold gear token exhausted.
  3. Replay Fizz for E3 + 1 Power. 419.4.a fires his trigger: play a spell from your trash with printed Energy cost no more than 3, ignoring its Energy cost, then recycle it.
  4. The Hall's conquer trigger resolves: pay E1 to ready your legend (415.1 on the Game Object of 107.4.c).
  5. Exhaust the Ripper a second time this turn: a second bounce and a second Gold. Two Golds ready at the next Awaken (315.1.b) as 2 Power.

How it ends

engine only — one extra legend activation on each turn you conquer at the Hall, which here is one extra bounce plus one extra Gold, and a 1-in-3 battlefield draw (485.5). Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-orphan-synergy-rules.md §10), issue #153, from the orphan rule hall-of-legends-readies-your-legend. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.1.b.3, 103.4.c, 107.4.b, 107.4.c, 190.1, 190.6.d, 315.1.b, 415.1, 419.4.a, 455, 466.5, 466.5.d, 485.4.a, 485.5, 486.5, 487.5, 705, 716. The pairing was chosen against the twenty-four legend printings with an exhaust in a cost: Pyke is the only one whose ability produces a RESOURCE for a flat E1 with no second currency, which is what makes the E1 the Hall charges worth paying. Trap check: 107.4.b is respected — nothing here asks the legend to be at a location, only that it is a Game Object (107.4.c); the Gold is a token, so 185 / 186.1 forbid recycling it and nothing tries; the bounce is to HAND, so it is not a Recall (455) and does not erase a Deathknell the way a would-die shield does (808.1.d.1); no [Repeat]; no [Temporary]; the battlefield is declared a 1-in-3 draw and its uncontrolled start is priced in. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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