RIFTCOMBO

Combo · ENGINE

The Matron reanimates the Vanguard Captain, whose [Legion] pays two more Recruits on the way back

2 cards · order · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Vanguard Captain in the trash - he has usually already been played once and died.
  2. Play Spectral Matron (4 Energy + 2 Power). That is a card played this turn.
  3. Her trigger: choose the Captain in your trash (E3, P1 - inside both bars) and play him ignoring his cost.
  4. His [Legion] condition is met, because the Matron was another card played this turn: play two 1 Might Recruit tokens where he landed.
  5. Four bodies on the board for one card's worth of Energy.

Per iteration

+4 bodies for 4 Energy and 2 Power, of which two are free tokens

How it ends

one reanimation per Spectral Matron; three copies, three firings

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. Both OGN-226 Spectral Matron and OGN-218 Vanguard Captain appeared in NO entry before this. The two things the walk checked and the source does not state are the exact fit against both of the Matron's bars, and that [Legion] is self-satisfying here because the Matron herself is the 'another card played this turn' - without that the reanimated Captain would be a bare 3 Might body. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token is recycled (185); no recall; 359.3.f.2 governs the 'here' the Recruits arrive at. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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