Combo · ENGINE
One of exactly four cards in the pool that name an ally, so its ceiling is 3 in a Duel and 5 in 2v2 — and Sai Scout is the cheapest second battlefield
Pieces
- Right of Conquest ×1
UNL-015 · payoff · fury
Draw 1, then draw 1 for each battlefield you or allies control.
- Sai Scout ×1
OGN-174 · engine · chaos
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) You may play me to an open battlefield.
Payoff
Deck
- Chaos + Fury, so five legend names (103.1.b.2): Loose Cannon (OGN-251), Dark Child - Starter (OGS-017), Glorious Executioner (SFD-185), Bloodharbor Ripper (UNL-185), Master of Shadows (VEN-143).
- An OPEN battlefield for the Scout — 170.11.c requires BOTH conditions, unoccupied and uncontrolled, so an evacuated-but-still-controlled battlefield is not one.
Prerequisites
- IT IS ONE OF EXACTLY FOUR CARDS IN THE POOL THAT NAME AN ALLY, SWEPT AND NAMED: `SFD-201 Chem-Baroness` (Mind/Order), `SFD-217 Seat of Power` (Colourless battlefield), `UNL-015 Right of Conquest` (Fury) and `UNL-193 Gloomist` (Calm/Chaos). No card in the pool uses the words 'teammate' or 'partner'. So this card's text is format-sensitive by design and its ceiling moves between formats.
- THE CEILING, PER FORMAT, WITH THE ARITHMETIC: 485.4 puts two battlefields on a Duel table, so 'draw 1, then draw 1 for each battlefield you or allies control' is 1 to 3 cards. In 2v2 (489), where teammates run independent decks (489.8) and Control is not shared (489.8.c) but the clause counts allies' battlefields anyway, the same card reads up to 5. It is the rare card that is strictly better in the format whose Victory Score is higher.
- THE SCOUT IS THE CHEAPEST WAY TO THE SECOND BATTLEFIELD BECAUSE IT NEEDS NO BODY AND NO COMBAT. 355.2.b: 'Some Game Effects may grant players permission to play Units to locations that are not normally Valid. Such locations become Valid for the purposes of Playing the Unit.' So the Scout is PLAYED there — 143.4's entering exhausted costs nothing, 144.2's exhaust is never paid, and 190.3.a.1 then applies Contested. With no opposing units present 323.9 stages no Combat and 344.2 opens a Showdown instead, which 348.2.a.1 makes 'a Conquer if that player has not yet scored that Battlefield this turn'.
- BUT 'OPEN' IS TWO CONDITIONS AND THE ENTRY WILL NOT BLUR THEM. 170.11.a: occupied means a Unit is present; 170.11.b: uncontrolled means no player controls it; 170.11.c: 'Battlefields can be "open." This means they are unoccupied and uncontrolled.' A garrison walked home leaves the battlefield unoccupied immediately but uncontrolled only at the next Cleanup (323.6) — so an evacuation and a Scout are a two-step sequence, never one action.
- THE DRAW IS COUNTED WHEN THE SPELL RESOLVES, so the correct order is Scout first, spell second — and 431.1.a is the ceiling on wanting more, since drawing past an empty Main Deck costs a point (194.1.d). Three cards from one spell is a real risk in a deck that has been cycling.
- [VISION] IS A LOOK, NOT A REVEAL AND NOT A DRAW. 431.1.c keeps looking free of Burn Out, and the Scout's own recycle sends the card to the BOTTOM (416.1), so it is deck fixing that costs nothing and never accelerates you into 431.1.a.
- A BLOODLESS CONQUER IS NOT A FAIT ACCOMPLI, AND 46 OF THE 47 ENTRIES CITING 344.2 DID NOT SAY SO (added 2026-09-12, #187 batch 25). **316.8.b.1.a**: during a Non-Combat Showdown *"units controlled by a different player may become present at the Battlefield where the Showdown is"*, which converts it to a COMBAT Showdown in the following cleanup - so the opponent can turn your uncontested walk-in into a fight. 316.8.c is the permission (a Showdown is a Window of Opportunity for [Action] and [Reaction] cards). **The answer set is THREE CARDS, swept on the ACTOR rather than on the destination**: `OGN-173 Ride the Wind` (Chaos, E2+1), `OGN-262 Zenith Blade` (Calm/Order, E3+2) and `SFD-184 Relentless Pursuit` (Fury/Body, E2+1) - twelve printings move a friendly unit, and nine of them send it to base or need a body already there. They span three identities, so **no identity is safe**; and `OGN-262 Zenith Blade` is the worst to walk into, because it STUNS your body on the way in, and 423.1.b removes a stunned unit`s contribution to the damage step while 423.1.c keeps its full Might as the price to kill it - one 3-Energy card takes the unit and the battlefield. **[Ambush] is not a fourth answer**: 822.1.b needs a battlefield where the player already has units, and the defining feature of that board is that they have none there. **THE REMEDY IS A COUNTERSPELL, AND A FIRST VERSION OF THIS NOTABLE SAID SOMETHING FALSE THAT IS WITHDRAWN HERE (corrected within the hour, 2026-09-12).** It said that because all three answers are [Action] and 358.4 admits an Action card only as the card that CLOSES the state, the attacker - who holds Focus by 345 and priority by 335.1 - could shut them out by playing any cheap Action card first. Every step is true and the conclusion is false, because **a Showdown is a LOOP, not a single window**: 346 - *"When the last item on the chain resolves and the turn returns to an Open State during a Showdown, Focus passes, and the next Player gains both Focus and Priority"* - with 347.1.b and 347.2.a. Closing the state buys a lock-out lasting exactly that CHAIN; when it resolves the Showdown reopens, Focus passes TO THE DEFENDER, and they play their answer into an open Showdown after all. **The real sequence**: walk in, take Focus, **PASS** (acting first gains nothing); they play the answer, which closes the state as it is played; **you COUNTER it**, since 358.4`s other half now admits only [Reaction] and all eleven of the pool`s counters are Reaction, and 425.1.c refunds them nothing; all players then pass in sequence, 347.2.a ends the Showdown, and 348.2.a with 348.2.a.1 give you Control and the Conquer. The cheap counter is `OGN-045 Defy` (Calm, E1 + 1 Power, *"counter a spell that costs no more than 4 Energy and no more than one rainbow"*), which covers all three answers; `OGN-064 Wind Wall` is the unconditional one. **So the protection narrows to pairs containing CALM** - it is not the one-Energy insurance any deck can buy.
Steps
- Take or hold one battlefield in the ordinary way.
- When a second battlefield is OPEN — unoccupied and uncontrolled, 170.11.c — play Sai Scout (6 Energy) directly to it under 355.2.b. No move, no exhaust, no combat.
- 190.3.a.1 applies Contested; with no opposing units there, 323.9 stages nothing and 344.2 opens a Showdown at the next Cleanup.
- 348.2.a establishes Control and 348.2.a.1 makes it a Conquer.
- Now play Right of Conquest (3 Energy + 1 Fury Power): draw 1, plus 1 for each battlefield you control — three cards on a two-battlefield board.
Per iteration
one battlefield taken with no combat, and 1 + one card per battlefield you control
How it ends
engine — up to three cards per Right of Conquest in a Duel and up to five in 2v2, on a board the Scout can take without fighting; the Conquer itself is the only point
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Chaos cards 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
UNL-015 Right of Conquest and OGN-174 Sai Scout were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.2, 143.4, 144.2, 170.11.a, 170.11.b, 170.11.c, 190.3.a.1, 194.1.d, 323.6, 323.9, 344.2, 348.2.a, 348.2.a.1, 355.2.b, 416.1, 431.1.a, 431.1.c, 485.4, 489.8, 489.8.c opened in the Core Rules file. The four ally-naming cards were swept over the whole corpus and are named; this CONFIRMS rather than corrects the catalogue's standing count of four. Sai Scout was refused in §10 of this walk as half of a duplicate CONQUER line behind an evacuator; here it is the walker on a battlefield that is already open, which is the job 355.2.b actually gives it. No unruled reading.
Walked against Core Rules 2026-07-16