RIFTCOMBO

Combo · ENGINE

Azir, Sovereign — the only card that empties your base onto a battlefield

1 card · order · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. Bank token units anywhere — at your base is fine, and 18 of the 49 token makers leave them nowhere else.
  2. Play Azir, Sovereign (4 Energy), paying [Accelerate]'s 1 Energy + 1 Order Power if you want him to move the same turn (143.4, 144.2).
  3. Standard-Move Azir into a battlefield you do not control that HAS enemy units. 190.3.a.1 applies Contested and 464.2.c.1 makes you the Attacker.
  4. His attack trigger resolves: move any number of your token units there. They arrive exhausted and it costs nothing (420.3.a binds only the Standard Move).
  5. 464.2.c.3.a gives them the Attacker designation at the following Cleanup, so they fight; winning establishes Control, which 466.5.d makes a Conquer.

Per iteration

every banked token, moved onto one contested battlefield, for 0 Energy and 0 Power

How it ends

engine only — it relocates bodies and conquers; the win comes from what the bodies then do, e.g. a Grand Plaza hold on the following turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-token-lens-candidates.md), issue #48 candidate 6. The candidate's own framing survives intact and the walk adds the rule that makes it worth an entry: 464.2.c.3.a, which gives the late-arriving tokens the Attacker designation, so the drag is reinforcement and not just relocation. Trap 1 of the project's authoring traps is applied in full rather than worked around. Depends on no unruled reading. Card text verbatim from data/corpus_flat.txt.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue