RIFTCOMBO

Combo · ALT WIN

The [Temporary] trigger IS the window: a Sprite dying in the Beginning Phase lets you add seven bodies before the Plaza counts

4 cards · mind + calm · verified

Pieces

Payoff

Win the game

Deck

Run play

Prerequisites

Steps

  1. Control The Grand Plaza. Keeper of Masks is hidden AT the Plaza (811.1.b, 811.1.d.1) and Flurry of Feathers is in hand. Have any [Temporary] permanent on the board - the legend makes a Sprite for 4 Energy or less.
  2. Your Beginning Phase starts. The Sprite's [Temporary] triggers (816.1.b) and goes on the Chain: the state closes and priority exists (312.2.c).
  3. In that window, play the hidden Keeper of Masks for 0 Energy - 811.1.b gives it [Reaction], and 813.1.c.1 allows a Reaction card in a Closed State. It arrives at the Plaza with two Reflection copies: three bodies.
  4. Still in the window, play Flurry of Feathers as a [Reaction] (4 Energy + 2 Power) and choose the second mode: four 1 Might Bird tokens, played to the Plaza (355.2.a).
  5. Let the chain resolve. The Sprite dies. The Keeper and its copies do not - their own [Temporary] condition (816.1.c) needed the start of the Beginning Phase, which has passed.
  6. The Scoring Step arrives (315.2.b.2). The Plaza's hold trigger is placed with 7 units there, its condition is fulfilled (383.2.a.1), and you win the game (195).

Per iteration

seven bodies at the Plaza inside a single Beginning Phase window, for 4 Energy + 2 Power plus the Sprite

How it ends

win the game in the Scoring Step of that same Beginning Phase

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3. THIS IS THE SAME CREATOR CORRECTING HIMSELF, AND THE CATALOGUE HAS BOTH HALVES. flurry-of-feathers-grand-plaza-win records AkeenaTV's earlier line as refuted by 383.2.a.1 plus 335 - you cannot add bodies in response to the Plaza's own trigger, because in the Beginning Phase with an empty chain nobody has priority. In the same video where he says the rules changed under him (quoted in the section 5 walk), he rebuilds it around the one thing that DOES put a chain item up before scoring: a [Temporary] trigger. The walk verified every link - 816.1.b for the timing, 312.2.c for the priority, 813.1.c.1 for playing a Reaction in a Closed State, and 816.1.c for why the Keeper's own Temporary never fires that turn. It is the only Plaza line in the catalogue that uses [Temporary] as an enabler instead of paying a card to switch it off. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; the tokens are not recycled (185); nothing is recalled. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue