RIFTCOMBO

Combo · ENGINE

Hunt is both a conquer effect and a hold effect, so Reckoner's Arena pays it twice — and Svellsongur doubles the whole thing

3 cards · body + calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Equip Svellsongur to Voracious Gromp (1 Energy + 1 Calm Power) and take Reckoner's Arena with him.
  2. Survive the opponent's turn.
  3. Your Beginning Phase Holds the Arena (315.2.b.2). It Scores 1 point.
  4. Both instances of [Hunt 3] fire as hold effects: 3 + 3 = 6 XP.
  5. The Arena then activates the conquer effects of units there. [Hunt] is a conquer effect too (823.1.b), so both instances fire again: 6 more. Twelve XP.
  6. Repeat every turn he holds.

Per iteration

+12 XP and +1 point per turn from one battlefield

How it ends

engine only - 12 XP a turn, which is levels and not points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-section3.md), issue #62 section 3, and it is one of the two entries that settles a contradiction #62 recorded in its section 5: the source says 12 and then says 16 within twenty seconds. Twelve is what the cards produce and the walk shows the multiplication; sixteen comes from nowhere and is not propagated. The rule that does the work - '[Hunt] is both a Conquer Effect and a Hold Effect' - was established by the #45 walk for ivern-arena-sentinel-hold and is applied here rather than re-derived, and so is #45's 2^v composition for Svellsongur. Card text verbatim from data/corpus_flat.txt. Trap check: no attack designation; no [Repeat]; no [Temporary]; no token; no recall. Depends on R6 (ruled A).

Walked against Core Rules 2026-07-16

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