RIFTCOMBO

Combo · ENGINE

Jhin, Murderous Artist on Relentless Pursuit — Energy and Power on every move

5 cards · fury + body · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Relentless Pursuit (2E+1P): move Jhin to enemy battlefield 1 (+1E +1P) and attach Warmog's free. The unopposed entry applies Contested and opens a non-combat showdown (344.2); when it closes, Jhin conquers (+1 point), Warmog's buffs him and the granted clause moves him back to base (+1E +1P). Both moves are effect moves, so he is still ready.
  2. Standard Move to enemy battlefield 2 (+1E +1P); this exhausts him (144.2) and opens the second showdown.
  3. Inside that showdown play Wallop, spending the Warmog's buff so the cost is ignored: ready Jhin. The showdown closes, Jhin conquers battlefield 2 (+1 point), Warmog's gives him a fresh buff because the first was spent (702.3 allows only one at a time), and the clause returns him to base (+1E +1P), ready.
  4. Standard Move back to battlefield 1 (+1E +1P). It was already scored, so there is no second conquer (470) and no bounce. The second Wallop in that showdown spends the second buff and readies him; Standard Move to base (+1E +1P) is the sixth and last move.

How it ends

engine — six moves in a turn: +6 Energy and +6 Power gross, net +4E +5P after Relentless Pursuit, plus the 2 points from the two conquers

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

First Fury/Body entry. Bounded by cards (Pursuit x3, one Wallop per buff, Reveler attacks) and by the two enemy battlefields of a Duel; it never closes because no repeatable free ready exists in Fury/Body — Dominus's '2 rainbow: Ready me' is a net-zero converter (L3-03), as are Upstage Comedy and Perfect Execution. The Twilight Reveler line in the first write-up does not work: the same empty battlefields that make the conquers free make a Combat impossible, so the Reveler never gains the Attacker designation (383.4.e, 461). The repaired six-move line casts a second Wallop inside the second showdown instead. Miss Fortune, Captain (OGN-162) still adds one ready on her first move each turn. Card text verified against the corpus. REFUTE 2 (2026-09-03): WOUNDED — step 4 was illegal (an Attack Trigger needs a Combat, and the empty battlefields that make the conquers free rule one out); re-authored with a second Wallop: +4E +5P net and 2 points for three cards. R20 RETIRED 2026-09-04 as settled by rules text: 344.2 opens a Showdown at the next Cleanup when a battlefield is Contested and there are NO units of different players there, 348.2.a establishes Control at its close, and 348.2.a.1 says outright "This results in a Conquer". The window is real too - 345 gives Focus to the player who applied Contested and 347.1 lets them play any legally timed card, which is what the second Wallop needs. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-jhin-pursuit-and-r20.md): six moves for +6E +6 rainbow gross, net +4 Energy +5 Power plus 2 points. The rule the entry only asserted is 383.4.c.2.a - a Conquer Effect fires for a Unit present when its controller gains control AND GAINS 1 VICTORY POINT - which is exactly why move 5 back into the already-scored battlefield gives no Warmog buff and no Pursuit bounce, and so why the engine stops at six.

Walked against Core Rules 2026-07-16

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