RIFTCOMBO

Combo · ENGINE

Janna and the Overzealous Fan — cancel the Combat Damage Step by emptying the attackers

3 cards · chaos + calm · verified

Pieces

Payoff

Tempo denial

Deck

Prerequisites

Steps

  1. On the opponent's turn a single attacker moves into a battlefield you control. 450 and 190.3.a.1 make them apply Contested; 464.2.c.1/c.2 make them the Attacker and you the Defender.
  2. 464.2.c.3 designates your units; the Fan's 'When I defend' trigger becomes pending and 464.2.e.1 puts it on the Chain after theirs.
  3. It resolves first (340.1): kill the Fan, move the attacking unit to its base. Or, instead, play Janna at Reaction speed to that battlefield (813.1.b, 806.1.b) and use her trigger.
  4. 465.1 no longer holds, so no combat damage is dealt in either direction (465.3).
  5. 466.3.b makes the attacker the loser and 466.3.a makes you the winner; Corrupt Enforcer's 'When I win a combat' draws a card.
  6. 466.1.a.2 would have recalled the attacker anyway — what you bought is that nothing of yours took damage.

Per iteration

one attacker removed from the damage step per card, no damage taken, and a card off the win-a-combat payoff

How it ends

engine only — it wins combats without damage; it scores nothing by itself, because you already control the battlefield

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-movement-lens-candidates.md), issue #58 candidate 4, with TWO corrections. (1) The candidate's payoff UNL-201 Voidreaver is a LEGEND and cannot coexist with a Calm/Chaos identity, so the entry uses SFD-123 Corrupt Enforcer and names the three legal legends. (2) The candidate's own caveat about 466.1.a.2 is promoted into the entry as its stated limit rather than left as a footnote: the evacuation buys no damage, not removal. Card text verbatim from data/corpus_flat.txt. Riot's own reminder text on UNL-114 and SFD-185 supplies the unit-level meaning of 'win a combat', which 466.3.a defines only for a player. Citations opened: 103.1.b.1, 103.2.b, 340.1, 355.2.a, 359.3.f.2, 383.4.f, 450, 190.3.a.1, 464.2.c.1, 464.2.c.2, 464.2.c.3, 464.2.e, 464.2.e.1, 465.1, 465.3, 466.1.a.2, 466.3.a, 466.3.b, 806.1.b, 813.1, 813.1.b. Ban check: SFD-053, SFD-128 and SFD-123 carry no [BANNED marker; OGN-168 Fight or Flight, named only as the banned alternative, does. Arithmetic: one evacuation per card, ceiling six at 3 + 3 copies. Trap check: the combat is opened by the OPPONENT against a garrison, so no empty-battlefield attack is claimed; no [Repeat]; no [Temporary]; no recall used as a move (466.1.a.2's recall is explicitly NOT a move, 456.1); no Awaken Energy carried. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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