Combo · ENGINE
Flurry of Blades under Elder Dragon — one Energy kills every enemy unit at every battlefield
Pieces
- Elder Dragon ×1
UNL-118 · engine · body
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
- Flurry of Blades ×1
OGN-133 · payoff · body
[Reaction] (Play any time, even before spells and abilities resolve.) Deal 1 to all units at battlefields.
Payoff
Deck
- Mono-Body: any Body legend. Both cards are Body.
Prerequisites
- THE ASYMMETRY IS THE ENTRY. Elder Dragon's static says 'Any amount of your damage is enough to kill enemy units'. Flurry of Blades is your damage and hits all units at battlefields, so every enemy unit at a battlefield dies while yours take 1 damage each. One Energy.
- 'AT BATTLEFIELDS' DOES NOT INCLUDE THE BASES. 198.1 defines Locations as 'the Battlefields and the Bases' and Flurry names only battlefields. Whatever the opponent holds in base survives. The source's 'a full wipe across the board' overstates it by exactly that much.
- [Reaction] is why this is more than a sweeper: 813.1.c.1 lets it be played during Closed States on any player's turn, so it answers a combat or a play the opponent commits to.
- IT DOES NOT CHANGE WHAT dazzling-aurora-elder-dragon SAYS. That entry's correction — 'one kill per location, not a board wipe' — is about the Dragon's ON-PLAY trigger ('choose up to one enemy unit at each location'), and it stands. This entry is about the STATIC, which is a different sentence on the same card and does produce a wipe when another card supplies the damage.
Steps
- Elder Dragon is on the board — in practice, flipped in for free at the end of your turn by Dazzling Aurora (OGN-160).
- Play Flurry of Blades for 1 Energy, in your Main Phase or as a Reaction inside any Closed State (813.1.c.1, 331.1).
- 1 damage is dealt to all units at battlefields. For enemy units, any amount of your damage is lethal: every one of them at every battlefield dies. Your own units take 1 and survive unless they are 1 Might.
How it ends
engine only — every enemy unit at every battlefield dies for 1 Energy, as often as you hold a Flurry of Blades; enemy units in base are untouched
Sources
Published elsewhere
- YouTube - MoreThatMillGuy, "The Best Unleashed Combos You Don't Know About!" 2026-04-15
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Internet mining lens — issue #46 (GitHub) 2026-09-06
Walked here, in this project
- Hand walk 2026-09-06 2026-09-06 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue46-mining-walk.md), issue #46 section 3. #46 filed this as possibly a correction to dazzling-aurora-elder-dragon rather than a new entry; it is a new entry, and the old one is not corrected. The two claims are about two different sentences on the same card: dazzling-aurora-elder-dragon's REFUTE stands because it is about the on-play trigger, which really does kill at most one unit per location; this is about the static, which turns any mass damage into a wipe. The one thing the source overstates is 'across the board': 198.1 makes bases Locations too, and Flurry of Blades names only battlefields. This entry's citation was also re-attributed - #46 credited the quote to a different video, and the walk traced it to Ns_hcbulnIs. Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading.
Walked against Core Rules 2026-07-16