RIFTCOMBO

Combo · ENGINE

Frigid Jewel wants EXACTLY one extra draw, and Mushroom Pouch puts it in the Beginning Phase so the free one is your own Draw Step

2 cards · mind · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Bodies no card supplies

Frigid Jewel triggers on that second card: give a friendly unit +2 Might this turn

Steps

  1. Play Mushroom Pouch (2 Energy) and Frigid Jewel (2 Energy).
  2. Hide a [Hidden] card face down at a battlefield you control (811.1.b, one rainbow Power) and leave it there.
  3. At the start of your Beginning Phase the Pouch sees the facedown card and draws you 1 — the first card of your turn.
  4. Your Draw Phase (315.4.b) draws the second card of the turn.
  5. Frigid Jewel triggers on that second card: give a friendly unit +2 Might this turn.
  6. Repeat every turn for nothing; the +2 expires at the end-of-turn Cleanup (317.2.c) and may be aimed at a different unit next time.

Per iteration

one extra card and +2 Might on any friendly unit, every turn, for zero Energy and zero cards after setup

How it ends

engine only — one extra card and one +2 a turn, unbounded in turns until Burn Out (431.1.a) at roughly twenty turns; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #168, matrix group 44, draw-second x UNL-074). UNL-074 Frigid Jewel was in NO entry before this; the first matrix pass refused the whole row as a bare-regex artifact, which is right about the 100 partners and wrong about the card — the fix is a partner whose draw lands BEFORE the Draw Phase, and the pool has exactly one. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.3, 103.2.a.1, 103.2.d.2, 194.1.d, 315.1, 315.2.a, 315.3, 315.4.b, 317.2.c, 323.7, 431.1.a, 702.3, 709, 811.1.b. Ban check: neither card is banned or restricted. Trap check: the Jewel pays once per turn on the SECOND card and every further draw is wasted, stated first; it never fires on the opponent's turn; the +2 is a modifier and not a Buff; the Pouch's draw is mandatory, so 431.1.a is a liability and the entry says how to switch it off; no unruled reading.

Walked against Core Rules 2026-07-16

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