RIFTCOMBO

Combo · ENGINE

The Promoter banks the buff a whole PHASE before the Monastery has to pay it — which is the finalization problem Warmog's has to sit out a Conquer to solve

2 cards · calm · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Bring Monastery of Hirana as one of your three battlefields (485.4.a, and 485.5 randomly selects one of them, which is stated as a real cost of the line).
  2. Take Control of it and garrison it with Enthusiastic Promoter and whatever else the deck wants there.
  3. At your Beginning Phase, 315.2.b.2 Holds the battlefield. The Promoter's trigger buffs every unit there that does not already carry a counter (702.3.a).
  4. In the Main Phase, conquer the Monastery. 466.5 establishes Control and 466.5.d makes it a Conquer.
  5. The battlefield's trigger wants a buff spent to finalize (383.3.b.1). The counter placed a phase ago is there to be spent — 702.2.b removes it — and the trigger goes on the Chain and draws you a card.
  6. Next Beginning Phase, the Hold replaces the counter and the cycle repeats. Nothing is banked across turns except the garrison itself.

How it ends

engine only — one card per Conquer at the Monastery, available from the FIRST Conquer instead of the second, at whatever rate the conquer engine supplies; 470 caps it at one a turn and nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #170, from the buff-supply synergy rules; UNL-043 Enthusiastic Promoter was in ZERO entries. Card text verbatim from data/corpus_flat.txt. The content is the contrast with `monastery-hirana-warmogs-conquer-draw`, whose whole difficulty is that 383.3.b.1 demands the buff before Warmog's has placed it; a buff banked in the Beginning Phase sidesteps that entirely. Trap check: the Hold-triggered buff is NOT claimed to ready anything (315.1.b has already readied everything, the standing no-op); 'all units here' is checked against the possibility of buffing enemy bodies and shown to be impossible at that instant; the battlefield is declared random per 485.5; `needs: conquer-engine` is declared and 348.2.a is named as why re-conquering a held battlefield is not free.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue