RIFTCOMBO

Combo · CHAIN · 8 points

Yasuo, Windrider played on turn three and shuttled with Ride the Wind from turn four, on top of the Hold curve — two points no board of theirs can switch off, for a turn-five eight

3 cards · chaos · candidate

Pieces

Payoff

Score arbitrary points

Deck

Run play

Prerequisites

Bodies no card supplies

Two Energy-2 bodies. T2: it walks onto empty battlefield A and Conquers (144.4.a, 469.1); T3: Hold A (469.2); a body walks to B and Conquers it, 3 points, so the Hold curve stands at 5 when Yasuo first fires on T4

Steps

  1. T1: an Energy-2 body to base. T2: it walks onto empty battlefield A and Conquers (144.4.a, 469.1); a second body is played onto A (355.2.a) or to base.
  2. T3: Hold A (469.2); a body walks to B and Conquers it, 3 points. Yasuo (E5 + 1 Chaos Power, a recycled rune) is played to base, where their attack cannot reach him.
  3. T4: Hold A (and B if still yours). Yasuo: Standard Move base to A, Ride the Wind A to base and ready, Standard Move base to A; the third move scores 1 (194.1.c). 6 points unopposed.
  4. T5: Hold A and B, or Hold A and shuttle again from A with the second Ride the Wind (A to base, Ride the Wind to A, A to base): 8 points unopposed; the walked contested board is 7, and the T6 Hold of A makes 8.

How it ends

8 points on T5 unopposed from the Hold of both battlefields plus one Yasuo point on T4; on a board where they take B back, the T6 Hold of A after Yasuo points on T4 and T5

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

SYNTHESIZED 2026-10-31 for #537, the sixth slice of shape 2 (identity-first) of #200: Chaos/Order had ten finishers and none clocked by T4, and the slice asked for a BURST or CHAIN shape. None reaches T4 (see the last notable); this is the T5 one. CANDIDATE, not verified: walked once as a game, going first, against Calm/Order Radiant Dawn, where it wins on T6 against the free curve's T8 on the same board; like the slice-4 entry, the walk loses to the clock. Mono-Chaos cards, so it is legal in all five Chaos legend pairs; it beats the Hold baseline only where that baseline is T6 (Chaos/Fury, Chaos/Mind, Chaos/Order).

Walked against Core Rules 2026-07-16

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