RIFTCOMBO

Combo · ENGINE

Royal Guard lands as exactly two bodies, which is exactly what Keeper of Law's discount reads — E5 + 1 Power becomes E3 and nothing

6 cards · order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Run play

Prerequisites

Steps

  1. Play Royal Guard (E4) to a battlefield you control that has no other units of yours on it. Its play trigger puts a 2-Might Sand Soldier unit token at the same battlefield (359.3.f.2). CORRECTED 2026-10-18 (#396, from the run play docs/plays/2026-10-18-the-guards-pair-has-to-walk-out-of-base-and-one-answer-is-not-enough-to-stop-the-keepers-discount.md): that battlefield cannot exist in an Open State, which is when a unit without [Action] is played (308.1.a: "Only cards and abilities with the Action or Reaction keywords can be played or activated in a Showdown State."). You keep control only while you have units there (190.4.a: "If a player controls Units at a Battlefield, outside of Combat, they maintain Control of that Battlefield for as long as they have Units at that Battlefield.") and lose it with none (190.4.c: "If a player has no Units at a Battlefield and the turn is in an Open state, they lose Control of that Battlefield in the following cleanup unless there is a Combat or Showdown ongoing there."), so a Guard played to a battlefield you control (355.2.a: "By default, Valid locations include the controller’s Base or a Battlefield the controller controls.") makes at least three bodies there. The pair is made in base, where "here" puts the token (359.3.f.2: "Information referenced in an instruction in this way will be checked on execution of the instruction."), and has to walk: both bodies as one move (144.3: "Players may perform multiple Units' standard move simultaneously. This is treated as one game action performed on multiple Units."; 144.3.a: "When a Move like this is declared by a player, the units' Destination must be the same.") into an empty battlefield, through the non-combat showdown that opens (316.8.b.1: "Showdowns that occur as a result of a player moving to an empty Battlefield are a stand-alone Phase and do not create a Combat."), or one of them into a battlefield where you have exactly one, which opens none (190.3.a.1). Units enter exhausted (143.4: "Units enter the Board exhausted."), so the walk is the next turn at the earliest.
  2. That battlefield now has exactly two units you control — the Guard and the token — and 185.1 / 185.2.b make the token one of them. CORRECTED 2026-10-18 (#396, from the run play docs/plays/2026-10-18-the-guards-pair-has-to-walk-out-of-base-and-one-answer-is-not-enough-to-stop-the-keepers-discount.md): the Keeper reads "a battlefield with exactly two units there", every player's units, not only yours. Outside a combat or a showdown a battlefield you control holds only your units (an enemy unit arriving contests it, 190.3.a.1), and the Keeper cannot be played in a Showdown State (308.1.a), so on the boards this entry describes the difference never shows.
  3. In the same or a later Main Phase, play Keeper of Law. The condition is read while the cost is determined (356), so he costs E3 and no Power instead of E5 + 1 Order Power.
  4. Do not reinforce that battlefield while a Keeper is still in hand: a third body makes the count three and the discount is gone.
  5. Repeat at the other battlefield of the Duel with the second Royal Guard, and again with the third pair if the first has been broken. CORRECTED 2026-10-18 (#396, from the run play docs/plays/2026-10-18-the-guards-pair-has-to-walk-out-of-base-and-one-answer-is-not-enough-to-stop-the-keepers-discount.md): a second pair is not needed for a second discount. One pair serves every Keeper played to base, since a Keeper played to base adds no body at the battlefield (see the fourth notable); a second Royal Guard is needed only to rebuild a pair that was broken.

Per iteration

2 Energy and a whole Order Power off each Keeper of Law, for a card that was already two bodies

How it ends

engine only — three discounts at most (103.2.b), each needing a surviving pair at a battlefield; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #180 — the first entry to use VEN-119. Card text verbatim from data/corpus_flat.txt. Trap check: 185.1 + 185.2.b is the citation pair for a token COUNTING as a unit, deliberately kept distinct from 350.2 + 185.2.a for a token being PLAYED; the timing of the discount is stated (read when the cost is determined) so the pair is known to be needed at that instant; 485.4 bounds how many pairs a board can hold.

Walked against Core Rules 2026-07-16

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