RIFTCOMBO

Combo · ENGINE

Eclipse Herald × Zenith Blade — one spell stuns, readies him and walks him into the fight

2 cards · calm + order · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Have Eclipse Herald on the board (7 Energy + 1 Calm Power), at your base or anywhere.
  2. Cast Zenith Blade (3 Energy + 2 Power) on your Main Phase, choosing an enemy unit at the battlefield you want to take.
  3. The stun resolves: 423.1.b takes that unit's Might out of the coming combat damage step, and Eclipse Herald's trigger fires — he readies and gets +1 Might this turn.
  4. Resolve the spell's second half: move Eclipse Herald to that battlefield. It is an effect move (420.2.a), so no exhaust is charged (420.3.a).
  5. 190.3.a.1 applies Contested and 464.2.c.1 makes you the Attacker. He fights at 8 Might against a garrison whose stunned member deals no damage back.

How it ends

engine — a stun, a free ready and a free relocation into the attack, three times a game

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Card text verbatim from data/corpus_flat.txt; 103.2.b, 190.3.a.1, 383.4.e, 420.2.a, 420.3.a, 423.1.a.1, 423.1.a.2, 423.1.b, 423.1.c, 461, 464.2.c.1, 464.2.c.3, 465.2.b and 807.1.d opened in the Core Rules file. Both cards checked against data/legality.json: legal in both formats. No unruled reading. Zenith Blade was chosen over the cheaper Rune Prison and the free Leona, Determined because it is the only partner in the list that pays the stun, the ready and the relocation out of one card.

Walked against Core Rules 2026-07-16

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