RIFTCOMBO

Combo · ENGINE

Three Jhins and a hidden Emperor's Divide — a ten-resource turn

7 cards · fury + calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Jhins A, B, C Standard Move base -> X, a battlefield you already control: +3E +3P. No Contested applies (190.3.a.1), so nothing opens at X. All three are exhausted, because exhausting is the cost of a Standard Move (144.2).
  2. Two Twilight Revelers Standard Move to the enemy battlefield Y and you initiate: every unit you control at the contested battlefield gains the Attacker designation at once (464.2.c.3), so both Revelers trigger off the single combat (383.4.e.2.a caps each at one check). Ready A and B.
  3. Play the hidden Divide, ignoring its base cost (811.1.b): A, B, C move X -> base. +3E +3P. This is an effect move, not a Standard Move, so it pays no exhaust cost and A and B arrive at base still ready.
  4. A and B Standard Move base -> X: +2E +2P. X went uncontrolled at the Cleanup after the Divide emptied it (190.4.c, 323.6), so this time Contested does apply and a Non-Combat Showdown stages there (323.8, 316.8.b.1). That is eight moves, +8E +8P.
  5. In that showdown, an Empowered Rogue Assassin moves A to base and readies it: +1E +1P. B stays, so control of X is re-established when the showdown closes (190.4).
  6. A Standard Moves back into X once the showdown has closed - a Standard Move is illegal during one (144.1.c). Ten moves, +10E +10P, every point of it added in the Main Phase and so spendable until end of turn (167).

How it ends

engine only — eight moves for +8 Energy and +8 Power in a turn, ten and +10/+10 with an Empowered Rogue Assassin, all for 1 rainbow paid on an earlier turn

Sources

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

First Fury/Calm entry. Bounded by Divides (3), Jhins (3), Reveler attacks and hidden slots; nothing in Fury/Calm recurs a Divide. No in-domain kill: it hands the deck a 10/10 turn for its big spells. Card text verified against the corpus. HAND-WALKED 2026-09-04 (docs/phase0/walks/2026-09-04-divide-and-plaza.md): all seven rule numbers the entry already cited check out, and four load-bearing ones it was missing were added. The critical one is 144.2 - exhausting is the COST of a Standard Move, so the Divide's effect move costs no exhaust and the readied Jhins come back to base still ready; without that the line is six moves, not eight. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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