RIFTCOMBO

Combo · ENGINE

Gardens of Becoming is the pool's only free exhaust sink — one XP per body per turn, and at Level 11 the units arrive ready to pay it

3 cards · calm + body · verified

Pieces

Payoff

XP engine

Deck

Run play

Prerequisites

Steps

  1. Establish Control of Gardens of Becoming (190.1) by walking a first body there; the move costs that unit its own exhaust, so it pays nothing that turn. Once you control the Gardens, play later bodies straight there (355.2.a): they enter exhausted (143.4) and pay from the next turn, a turn earlier than walking them over. (CORRECTED 2026-10-14, #357.)
  2. From the next turn on, the Awaken readies them (315.1.b) and each one exhausts for 1 XP — N bodies, N XP, no Energy and no cards.
  3. Blood Rose's ramp half still applies on top: 1 Energy per unit played, including unit tokens (185.2.a).
  4. Climb past 11 XP without ever spending: [Level 6] gives +1 Might along the way and [Level 11] gives 'Your units enter ready'.
  5. From 11 XP on, play units straight to the Gardens: they enter ready and exhaust for XP the same turn, so the faucet feeds its own threshold.

Per iteration

one XP per friendly body at the Gardens per turn, for 0 Energy and 0 cards

How it ends

engine — an XP faucet, and XP is not a point; it exists to reach and hold [Level 11], and 824.1.d drops the ability the instant the balance falls

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-ready-lens-candidates.md), issue #56 candidate 4. Card text verbatim from data/corpus_flat.txt; 143.4, 144.2, 190.1/190.6.b/190.6.d, 355.2.a, 381, 411.1, 461/462, 466.5, 485.4.a/485.5/486.5/487.5, 103.4.c, 730.2, 731.1, 824.1.b.1 and 824.1.d opened and read. Ban check: none of UNL-213, UNL-191, UNL-109 carries a [BANNED marker; UNL-191 Wuju Master is a different card from OGS-019 Wuju Bladesman - Starter, which is the one restricted in 2v2. It is the strictly better ramp for wuju-master-blood-rose-level, whose last notable proposes Altar to Unity at 1 XP for 1 Energy a turn; the two battlefields cannot both be drawn (103.4.c, 485.4.a), so this is a replacement, not an addition, and that older entry is left unchanged on purpose. The one interpretive step — who gains the XP from an ability a battlefield grants to a unit — is written out in both readings and the entry's numbers are the same either way, so no numbered reading was filed. Trap check: no attack; no [Repeat]; no [Temporary]; no recall; no rune recycled for Power; 167 does not bite because nothing here spends Energy outside the Main Phase. ENGINE and not more: XP is not a point. CORRECTED 2026-10-14 (#357), from the run play docs/plays/2026-10-14-the-gardens-buy-level-6-a-turn-early-and-a-ready-attacker-on-their-t2-takes-them-first.md (#354). Its four leads were re-read against the card text and the Core Rules and all four applied: only the first body has to walk (355.2.a), so the faucet does not start late for every body; [Hunt] (823.1.c.1) is a third faucet the entry did not name; the four-body rate is qualified by when four bodies actually stand there; and the opponent's T2, before Level 6, is named as the window in which a Pridestalker deck empties or takes the Gardens. Status stays verified: the play walked the faucet to the result the entry claims, Level 6 on T3 with the Gardens' 2 XP as the margin and Level 11 on T4 without a single Spend. The corrections make the faucet start sooner and add a counter-window; none of them breaks the rate or the only-sums claim.

Walked against Core Rules 2026-07-16

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