RIFTCOMBO

Combo · ENGINE

Forgotten Signpost moves Corina a second time — three Recruits at each of two battlefields

2 cards · calm + order · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. On an earlier turn, play Forgotten Signpost for 2 Energy (149.1: it enters ready) and establish Control of both battlefields.
  2. Play Corina Veraza for 7 Energy + 1 Power, paying [Accelerate]'s 1 Energy + 1 Order Power so she enters ready (805.1.a, against 143.4).
  3. Standard-Move her from base to B (144.4.a; the cost is her own exhaust, 144.2). Her trigger plays three Recruits at B (355.2.a: you control it).
  4. Activate the Signpost: exhaust a ready friendly unit standing at C and exhaust the Signpost itself. Move Corina — exhausted, which 420.3.a makes irrelevant — to C.
  5. Her trigger fires again on the new landing: three Recruits at C. Six Recruits, split 3 and 3, because 359.3.f.2 reads 'here' on execution.
  6. The Recruits garrison both battlefields, so 323.6 leaves your Control intact and 315.2.b.2 Holds both in your next Beginning Phase.

Per iteration

a second landing for Corina at 0 Energy and 0 Power, worth three more Recruits, once per turn cycle

How it ends

engine only — six bodies across two battlefields and two Holds next Beginning Phase; it scores no points by itself

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-movement-lens-candidates.md), issue #58 candidate 5, REWRITTEN. Two things the candidate got wrong: (1) its cross-reference to issue #48 claimed '2 moves x 6 = 12 Recruits' at The Grand Plaza, which 359.3.f.2 forbids — each landing drops its batch where it lands, and corina-svellsongur-plaza already says so; (2) it never stated that 355.2.a plus 485.4 require you to control BOTH battlefields of a Duel, which is now the first notable. What survives is the mechanism, and it is the cleanest case of the lens: the Signpost is the pool's only 0-Energy 0-Power effect move. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.1, 143.4, 144.2, 144.4, 144.4.a, 149.1, 151.2, 187.1, 190.1, 315.2.b.2, 323.6, 355.2.a, 359.3.f.2, 420.2, 420.2.a, 420.3, 420.3.a, 447.2.a, 447.2.b, 485.4, 805.1.a, 806.1.c.2, 806.1.d, 810.1.c.3, 816.1.b, 820.1.c.3. Ban check: UNL-045 and SFD-179 carry no [BANNED marker. Arithmetic against its own declared quantities: 2 landings x 3 Recruits = 6, as 3 + 3, for 8 Energy + 2 Power on the finishing turn. Trap check: no attack is declared anywhere; no [Repeat]; the Recruits carry no [Temporary]; no recall used as a move; no Awaken Energy carried across a phase. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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