RIFTCOMBO

Combo · ENGINE

Curtain Call for all four modes — Marai Spire and Daughter of the Void pay the Repeats

3 cards · fury + mind · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Bodies no card supplies

Get Control of Marai Spire (190.1) — until then its discount is ignored (190.6.d)

Steps

  1. Get Control of Marai Spire (190.1) — until then its discount is ignored (190.6.d).
  2. Play Curtain Call and choose to pay all three [Repeat] instances in step 2 of playing (356.2.b.1, 820.1.c.2).
  3. Component discounts apply (356.4.c): the Spire takes 1 Energy off instance #1 (to 0) and 1 off instance #3; instance #2 is pure Power and 356.6 leaves it at 1.
  4. In the Pay Costs step, exhaust Daughter of the Void to add 1 rainbow Power (357.1.a, 429.3) and pay the other Power from a rune.
  5. 820.3 executes the spell four times in total. Pick all four printed modes: Draw 1, Deal 2 to a unit at a battlefield, Deal 3 to a unit at a base, and give a unit at a battlefield -4 Might.

How it ends

engine only — one card buys all four of Curtain Call's modes for E4 + 1 real Power, once per turn (the legend readies in the next Awaken, 315.1.b); 820.1.c.3 caps each Repeat instance at one payment, so there is no fifth execution

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-05 (docs/phase0/walks/2026-09-05-repeat-accelerate-add-candidates.md), issue #32. Card text verbatim from data/corpus_flat.txt; 820.1.c.2, 820.1.c.3, 820.1.d.2, 820.2, 820.3, 356.2.b.1, 356.4.c, 356.6, 357.1.a, 429.3, 315.1.b, 190.1, 190.6.d and 485.4.a all opened and read. REWRITTEN from the #32 candidate: the Marai Spire discount requires CONTROL of the battlefield (190.1, 190.6.d), which the issue asserted as passive, and the entry now carries the un-discounted number (E6 + 2 Power) next to the discounted one (E4 + 1 Power) instead of only the good one. The re-exhaust trap was checked explicitly and is the reason the legend contributes exactly one Power: a Repeat gives no window to ready a resource permanent between executions (R21). The arithmetic closes with the quantities declared. The Academy is excluded structurally, not by preference: 485.4.a means a deck can only ever put one of its three battlefields into play, so it and Marai Spire can never share a game. Added 2026-09-05 after the project registered 485.5/486.5: a Duel selects your one battlefield AT RANDOM, so the Marai Spire half of this line comes online 1 game in 3 there and by choice in 1v1 Match play (486.5). That is a consistency question, not a correctness one — issue #35 — and the entry states it rather than assuming the Spire.

Walked against Core Rules 2026-07-16

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