RIFTCOMBO

Combo · ENGINE

Ornn's Forge pays the play cost and Jax's granted [Quick-Draw] pays the attach — a free Equipment onto a chosen body, at Reaction speed, every turn

5 cards · calm · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Steps

  1. Take Ornn's Forge and keep a body on it; until you control it 190.6.d ignores the discount entirely.
  2. Play Jax, Unmatched (E5 + 1 Calm Power). His clause is a static over 'your Equipment everywhere', so every gear in hand, on the board and in the deck now has [Quick-Draw].
  3. Wait for the opponent's attack. Inside the Combat's Closed State (312.2.c, 813.1.c.1), play Doran's Shield: it is the first non-token gear you have played this turn, so Ornn's Forge takes its E1 to 0 (356.6 floors it there).
  4. 819.1.d's play trigger attaches it to a unit you control for no cost at all — no [Equip] activation, so 818.1's cost is never determined.
  5. 434.1.c appends the Shield's [Effect] to that carrier: it now has [Tank] and, by 434.1.d, +1 Might.
  6. 815.1.c.2 makes every other unit you control in this Combat an invalid damage assignment until the carrier has lethal damage. Repeat next turn with the next E1 Equipment.

Per iteration

one E1 Equipment played and attached for zero Energy and zero Power, at Reaction speed, per turn

How it ends

engine only — one free gear a turn for as long as you hold Ornn's Forge, bounded by how many E1 Equipment the identity contains (six per domain pair at three copies each, 103.2.b); nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07, issue #171 — the first entry to use SFD-213. Card text verbatim from data/corpus_flat.txt. The content is that an Equipment has TWO costs and these two cards pay one each, which is stated with 818.1 (Equip is a separate Activated Ability) against 819.1.d (the attach is part of the play trigger) rather than asserted. The six E1 Equipment are NAMED so the count is refutable in one grep, per the #175 correction. Trap check: 819.2 is cited so a second Jax is not counted; 'the FIRST gear each turn' is stated as an ordering constraint; 190.1 + 190.6.d are cited because this battlefield DOES say 'you control' and therefore has to be taken, unlike the six 'no you' battlefields found earlier in this walk; the relationship to eye-of-twilight-zephyr-sage-tank-redirect is named in both directions so the two are read as alternatives.

Walked against Core Rules 2026-07-16

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