RIFTCOMBO

Combo · ENGINE

Corrupted Dragon — the pool's only free mass evacuation, and it switches itself off at 5 points

1 card · body · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. With a score of 4 or less, play Corrupted Dragon for 10 Energy + 2 Body Power. Its own clause makes it enter ready (143.4 / 143.4.a).
  2. Standard-Move it the same turn into a battlefield the opponent controls whose bodies are each 5 Might or less (144.4.a; cost 144.2). 450 and 190.3.a.1 apply Contested.
  3. The Cleanup stages the Combat (323.9) and opens it (323.13); 464.2.c.1/c.3 designate the Dragon as an Attacker.
  4. Its attack trigger goes on the Combat Chain (464.2.e) and moves every qualifying enemy unit there to their base, for no cost.
  5. 465.1 no longer holds, so no damage is dealt (465.3). 466.3.a wins the combat, 466.5 establishes Control and 466.5.d makes it a Conquer.
  6. The Dragon readies in each Awakening (315.1.b) and can do it again, until your score reaches 5 and the ready clause stops applying to new copies.

Per iteration

one Conquer per attack with the whole enemy garrison sent home and zero damage on either side, for 0 Energy on the trigger

How it ends

engine only — one point per attack, bounded by 470 and by the ready clause switching off at 5 points

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-movement-lens-candidates.md), issue #58 candidate 3. The candidate survives unchanged. The walk resolves the 'not within 3 points' clause against 485.3 arithmetically (score <= 4) and adds what the evacuation buys over a damage win, which the candidate left implicit. Card text verbatim from data/corpus_flat.txt. Citations opened: 143.4, 143.4.a, 144.2, 144.4.a, 190.3.a.1, 315.1.b, 323.6, 323.9, 323.13, 355.2.b, 359.3.f.2, 383.4.e, 450, 461, 464.2.c.1, 464.2.c.3, 464.2.e, 465.1, 465.3, 466.1.a.2, 466.3.a, 466.5, 466.5.d, 485.3. Ban check: VEN-091 carries no [BANNED marker. Arithmetic: 10 Energy + 2 Power once, 0 on the trigger, a garrison of any size at 5 Might or less. Trap check: the attack is legitimate (garrison present when Combat opens); no [Repeat]; no [Temporary]; no recall as a move; no Awaken Energy carried across a phase. Depends on no unruled reading. REFINED 2026-09-06 (issue #97, docs/phase0/walks/2026-09-06-might-buff-lens.md): one notable added naming the unfloored -Might cards that answer refutation (a), with the domain measurement the issue did not have - the family is Mind and the pool holds exactly one Mind/Body legend (VEN-149), so UNL-138 The List is the unforced Chaos answer. Citations opened: 143.2.b. No change to class, quantities or steps.

Walked against Core Rules 2026-07-16

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