RIFTCOMBO

Combo · ENGINE

Eager Apprentice into Sky Splitter — the Core Rules' own worked example, ordered the right way

5 cards · mind + fury · verified

Pieces

Payoff

Repeatable removal

Deck

Prerequisites

Steps

  1. Play Eager Apprentice and, on a later turn, standard-move him to a battlefield (144.4.a; 144.2 takes his exhaust). His discount is live from then on.
  2. Have a unit at exactly Might 7 on the board — Thousand-Tailed Watcher is one, and his own ETB gives enemy units -3 Might this turn to a minimum of 1.
  3. Play Sky Splitter and apply Eager Apprentice's discount FIRST: E8 becomes E7 (the E1 floor is not reached).
  4. Then apply Sky Splitter's own: E7 minus the highest Might you control, 7, is E0. 356.4.c.1 allows exactly this ordering and 356.4.e is why the floor does not follow the cost down.
  5. Pay the 1 Fury Power and deal 5 to a unit at a battlefield, which is lethal on anything the Watcher shrank (143.2.a).

How it ends

engine only — three castings of a 5-damage [Action] removal for 1 Power each, and one Energy a turn off every other spell. Nothing here scores.

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-orphan-synergy-rules.md §16), issue #153, from the orphan rule eager-apprentice-sky-splitter. Card text verbatim from data/corpus_flat.txt. Citations opened: 103.1.b.2, 103.2.b, 143.2.a, 144.2, 144.4.a, 356.4.c.1, 356.4.d, 356.4.e, 477.3.b. The entry narrows its own rule: the pairing is worth ONE Energy and only at Might exactly 7, which is why the Core Rules chose 7 for the example — at Might 8 or more the Apprentice adds nothing to Sky Splitter. No uniqueness claim is made; the sweep behind the Might-7 body was over base codes, per the correction recorded in the walk document §11a. Trap check: no attack and no Attacker designation; no [Repeat]; no [Temporary]; no token; no recall; 167 is not touched, since the spell is cast in the Main Phase it is paid in. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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