RIFTCOMBO

Combo · ENGINE

Angle Shot walks Serrated Dirk off Jax and back on — a card for 5 Energy, paid in recycle slots

5 cards · body + fury · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Play Jax, Unrelenting (4 Energy + 1 Power) and Serrated Dirk (1 Energy).
  2. Attach the Dirk to Jax with its [Equip] for 1 Fury rune. Jax's trigger: pay 1 Energy, draw 1.
  3. Angle Shot (2 Energy): choose Jax and the Dirk, take the DETACH mode. Draw 1. The Dirk sits unattached on the board.
  4. Angle Shot again (2 Energy): choose Jax and the Dirk, take the ATTACH mode. Draw 1.
  5. Jax's trigger fires on that attach: pay 1 Energy, draw 1.
  6. Cycle total 5 Energy, two Angle Shots spent, three cards drawn. Repeat while copies last.

Per iteration

+1 card per detach-and-reattach cycle, for 5 Energy and two Angle Shots — about half the ledger's price per card, paid in recycle slots

How it ends

engine only — three Angle Shots make one and a half cycles, and nothing in Fury/Body recycles them cheaply; it is not worth adding to gemdragon-henge-vi-blind-fury (see the notables)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-draw-lens-candidates.md), issue #59 candidate 4. SFD-119 and SFD-011 appeared in no entry before this; SFD-009 Serrated Dirk is already in jhin-fiora-facebreaker-recall. Card text verbatim from data/corpus_flat.txt; 103.1.b.1, 434.1.c/d/f/g/h and 435.1 opened in the Core Rules. Ban check: none of the three carries a [BANNED marker. THE WALK'S TWO ADDITIONS over the hunt: the hunt's own card list is ILLEGAL by Domain Identity (Cloth Armor is Mind), fixed with a Fury Equipment of M+0; and the cross-check the walk was asked for — the Dragonstorm loop does not want this draw, because its recycling is free (Vi) and its own R = D - 4 buys an extra card per pass for one more Mighty resident rather than 5 Energy. Trap check: no attack designation is claimed ([Assault 2] is a Might modifier); no [Repeat]; no [Temporary]; no token; no recall; no battlefield; no Awaken Energy. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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