RIFTCOMBO

Combo · ENGINE

The Temple pays per change of hands, not per turn — and the gear worth readying is the one whose grant is capped at a single spell

4 cards · mind · verified

Pieces

Payoff

Repeatable Energy or Power

Deck

Prerequisites

Bodies no card supplies

Take the Veiled Temple — walk a unit in and Conquer it (348.2.a / 348.2.a.1 for a Showdown, or 466.5 / 466.5.d out of a Combat)

Steps

  1. Provide the Veiled Temple as one of your three battlefields (103.4.c); 485.5 decides whether it is in play.
  2. Play Temporal Portal (E3). Gear enters ready, since 143.4 exhausts units only.
  3. In a Main Phase, pay 1 rainbow and exhaust the Portal: the next spell you play this turn has [Repeat] equal to its cost.
  4. Play that spell and pay the [Repeat] cost as an Additional Cost during the steps of playing it (820.1.c.1). Its effect executes a second time (820.1.b), with different choices if you want them (820.2.a).
  5. Take the Veiled Temple — walk a unit in and Conquer it (348.2.a / 348.2.a.1 for a Showdown, or 466.5 / 466.5.d out of a Combat). The Temple's trigger fires: ready a friendly gear.
  6. Ready the Portal and activate it again for a second grant, on a second spell, in the same turn.

Per iteration

one extra doubled spell on every turn the Veiled Temple changes hands into yours, on top of the one grant per Portal per turn the Awakening already pays

How it ends

engine only — the Temple pays per change of hands (466.5), 103.2.b caps the Portal at three copies, and nothing here scores beyond the Conquer that fired it

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170), from the proven rule veiled-temple-readies-gear (34 partners, 32 uncovered, one entry). The entry leads with the limit rather than the payoff: 466.5's 'if they didn't already control this Battlefield' and 348.2.a's identical clause mean the Temple pays per CHANGE OF HANDS, never per turn, which is the mistake this pairing invites. SFD-078 Temporal Portal is chosen by the same filter the Jayce family uses — a readier is worth a second full activation only where the effect is capped per use, and 'the next spell you play this turn' is exactly one. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.2.b, 103.2.d.2, 103.4, 103.4.c, 143.4, 206, 315.1.b, 348.2.a, 348.2.a.1, 415.1, 466.5, 466.5.d, 485.5, 818.1, 820.1.b, 820.1.c.1, 820.2.a. Ban check: SFD-221 and SFD-078 carry no [BANNED marker. Trap check: the battlefield is chosen at random (485.5) and named in prerequisites.easy; the grant expires with the turn; [Repeat] gives exactly one extra execution (820.1.b) and its cost is SPENT (820.1.c.1), which a 'costs N' clause ignores (206); no token, no [Temporary], no buff. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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