RIFTCOMBO

Combo · INFINITE

Renata Glasc, Mastermind bounce — score to 8

4 cards · mind + order · verified

Pieces

Payoff

Score arbitrary pointsWin the game

Deck

Run play

Prerequisites

Steps

  1. Play Renata Glasc, Mastermind to a battlefield you control. Rally the Troops buffs her to 5 Might: she becomes Mighty.
  2. Fiora, Worthy triggers: pay 1 Order Power to ready Renata.
  3. Pay 4 Energy + 4 Mind Power and exhaust Renata: score 1 point (ability-granted, not capped by rule 470).
  4. Play Retreat on Renata: she returns to hand (a new object — rule 124 — so she becomes Mighty again on re-entry).
  5. Repeat until you pass the Victory Score.

Per iteration

1 point per ~10 Energy + 5 Power. Bounded only by the infinite engines feeding it.

How it ends

win the game (ability points)

Sources

Published elsewhere

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

Any other repeatable ready would replace Fiora + Rally the Troops; this is the line the tournament deck used. SOURCE READ IN FULL 2026-09-04 (docs/phase0/walks/2026-09-04-source-verification-tcgplayer.md): the same author's Hartford report calls this the previous plan — 'Previously, this was done by making Renata Glasc - Mastermind mighty with Rally the Troops, then readying it repeatedly with a combination of Fiora - Worthy and Retreat. Funnily enough, this combo still exists in the sideboard of Relivia's list' — with Time Warp taking over the main deck. The line still closes; it is simply no longer the deck's primary finisher.

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue