RIFTCOMBO

Combo · ENGINE

Altar to Unity with Renata Glasc, Industrialist — a free READY body every Beginning Phase, forever

3 cards · order · verified

Pieces

Payoff

Repeatable bodies

Deck

Prerequisites

Steps

  1. Conquer the Altar to Unity and keep a body there; have Renata Glasc, Industrialist on the board.
  2. Your Beginning Phase, Scoring Step (315.2.b.2): you Hold the Altar (469.2, 471.1, 1 point) and its trigger plays a 1 Might Recruit token in your base.
  3. 350.2 / 185.2.a make that a played unit, so Reluctant Leader's 'when you play another unit' fires: +2 Might on her for the turn, paid for with nothing.
  4. Renata's 'Your tokens enter ready' overrides 143.4, so the Recruit is ready now, not at your next Awaken.
  5. In your Main Phase the Recruit can Standard-Move to a battlefield (144.4.a, cost 420.3.a) — the walk-in that #48 says every token line lacks.
  6. Repeat every turn you hold the Altar; nothing is spent, so nothing runs out.

Per iteration

one ready 1-Might body at your base per turn, plus one free 'you played a unit' trigger, for 0 Energy, 0 Power and 0 cards

How it ends

engine — one body a turn for as long as you hold the Altar; it produces no points of its own and does not compound

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-battlefield-lens-candidates.md), issue #102 candidate 2, REWRITTEN with a different partner. #102's mechanics are right — 350.2 makes the Hold's token a played unit, and its reason for rejecting Blood Rose (the Rune Pool is empty in the Beginning Phase, since 315.3 runs after 315.2.b and 167 emptied it) is correct and is preserved here. What the walk changes: (1) #102 picked the SMALLEST of the three free payoffs; the complete grep over the pool gives VEN-121 Reluctant Leader at +2 and UNL-058 Lillia beside Pridestalker's +1, and six more that cannot fire, each for its own rule. (2) The product is the BODY, not the Might: with SFD-171 the Recruit is born ready (R25 = A over the 143.4 default) and can walk to a battlefield the same turn, which is exactly the bottleneck #48 identified for every token line. (3) #102's own two halves cannot share a deck — Pridestalker is a Fury/Body legend, Renata is Order, 103.1.b.1 — so the shell is a real choice and this entry states it. Card text verbatim from data/corpus_flat.txt. Citations opened and read: 103.1.b.1, 103.1.b.2, 103.2.b, 103.4.c, 143.4, 144.4.a, 155, 167, 185, 185.2.a, 190.1, 190.6.d, 206, 315.2.b.2, 315.3, 316.3, 350.2, 355.2.a, 420.3.a, 469.2, 471.1, 485.4.a, 485.5, 486.5, 487.5, 702, 702.3, 702.3.a, 703, 816.1.b. Ban check: OGN-275, SFD-171, VEN-121, UNL-183, UNL-058, OGN-139, UNL-109, UNL-011, VEN-145, SFD-166, OGN-027 and VEN-044 carry no [BANNED marker in the corpus. Arithmetic against its own declared quantities: 1 Altar, 1 Renata, 1 Reluctant Leader; one 1-Might body and one +2 Might per turn; zero points. Trap check: no attack; no Energy banked across 167/316.3 (that is the reason Blood Rose is out); no [Repeat]; the Recruit is NOT [Temporary], so 816.1.b never touches it; no token is recycled (185, 186.1, 416.1); the battlefield starts uncontrolled (190.1). Depends on no unruled reading beyond R25, which was ruled A on 2026-09-04.

Walked against Core Rules 2026-07-16

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