RIFTCOMBO

Combo · ENGINE

Sweep all but the biggest: Stare Down manufactures the 'alone' condition, and the Spider's permission plays the answer straight into the garrison

6 cards · body · verified

Pieces

Payoff

Repeatable Conquers

Deck

Prerequisites

Steps

  1. An earlier turn: play Arachnoid Horror (E6 + 1 Body Power). She enters exhausted (143.4); it does not matter, because nothing in this line asks her to move.
  2. Main Phase, Neutral Open State. Play Stare Down for 2 Energy, choosing a friendly unit whose Might is above the second-largest enemy body and at or below the largest. The small bodies move to their base (355.10.d: they are not targets); you gain 1 XP.
  3. Exactly one enemy unit is left at that battlefield, which turns on both of Arachnoid Horror's permissions (355.2.b).
  4. Play two Crowd Favorites (E3 each) straight to that battlefield — and Arachnoid Horror too if she is still in hand. 190.3.a.1 applies Contested as they are played; 464.2.c.1 makes you the Attacker with no Standard Move and no exhaust paid.
  5. The next Cleanup stages a Combat (323.9: units of opposing players are present) and 323.13 opens it. 465.2.c assigns your summed Might; 465.2.c.3 puts lethal on the lone defender first.
  6. 466.3.a gives you the combat, 466.5 establishes Control and 466.5.d makes it a Conquer: 1 point by 471.1, plus every Hunt trigger of every unit present (383.4.c.2.a).

Per iteration

one point and 3-4 XP for 2 Energy plus the bodies you were going to play anyway, with the fight guaranteed to be one-on-many instead of many-on-many

How it ends

engine only — one Score per battlefield per turn (470), two battlefields in a Duel (485.4), three spells a game (103.2.b)

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #170). It joins two orphan synergy rules that had never been walked into an entry: stare-down-empties-the-garrison supplies the evacuation and dauntless-vanguard-occupied-battlefield-assault supplies the mechanism by which a PLAYED unit takes the Attacker designation. The contribution is that Stare Down is a dial, not a switch: used partially it manufactures the 'an enemy unit is alone there' condition that four cards in the pool key on. UNL-102 Crowd Favorite was in zero entries. Card text verbatim from data/corpus_flat.txt; the meaning of 'alone' is taken from the pool's own reminder text on SFD-036 and UNL-210, not from a reading. Citations opened and read: 103.1.b.1, 103.2.b, 143.4, 144.2, 190.3.a.1, 355.2.a, 355.2.b, 355.10.d, 383.4.c.2.a, 464.2.c.1, 464.2.c.3, 465.2.b, 465.2.c, 465.2.c.3, 465.2.c.4, 466.1.a.1, 466.3.a, 466.5, 466.5.d, 470, 471.1, 485.4, 813.1.c.1, 823.1.b, 823.1.c.1. Ban check: UNL-107, UNL-117 and UNL-102 carry no [BANNED marker. Signature check: none is Signature. Arithmetic against its own declared quantities: two M3 bodies sum to 6 against one M6 defender (465.2.c), exactly lethal. Trap check: an Attacker designation DOES exist here, so unlike the other two Stare Down lines an [Assault] rider would work; no token; no [Temporary]; no [Repeat]; the Horror's permission is a static that must survive to the play. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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