Combo · ENGINE
Vayne banks the point and goes home — and the Sun Disc replays her ready, which is the two-Conquer ceiling on one card
Pieces
- Vayne, Hunter ×1
OGN-035 · payoff · fury
[Assault 3] (+3 Might while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay 1 Energy to return me to my owner's hand.
- Sun Disc ×1
OGN-021 · engine · fury
Exhaust: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Payoff
Deck
- Any legend with Fury among its two domains (103.1.b.3) — 16 names: Daughter of the Void (OGN-247), Relentless Storm (OGN-249), Loose Cannon (OGN-251), Hand of Noxus (OGN-253), Dark Child - Starter (OGS-017), Mechanized Menace (SFD-181), Purifier (SFD-183), Glorious Executioner (SFD-185), Void Burrower (SFD-187), Virtuoso (UNL-181), Pridestalker (UNL-183), Bloodharbor Ripper (UNL-185), Piltover Enforcer (UNL-187), Rogue Assassin (VEN-139), Butcher of the Sands (VEN-141), Master of Shadows (VEN-143).
- The opponent controlling a battlefield, which is what switches Vayne's 'I enter ready' on — she is built for a board you are behind on.
- About 10 Energy and 2 Fury Power to run the full two-Conquer turn; see the last notable.
Prerequisites
- THE POINT IS BANKED BEFORE SHE LEAVES, AND THAT IS THE TRICK. 469.1 makes a Conquer 'A player gains Control of a Battlefield they did not yet Score this turn' and 471.1 has the player Gain the point at the Score. Returning her to hand afterwards costs you the battlefield at the next Cleanup — 323.6 strips Control from a player with no units there — but it does not unbank the point. So the line trades the ground for the score and takes the body out of range of the counterattack in the same motion.
- AND SHE COMES BACK READY. 'If an opponent controls a battlefield, I enter ready' is 143.4.a's exception to 143.4, and it is conditional on exactly the board this deck expects. The Sun Disc is the second copy of that: ':rb_exhaust:: [Legion] — The next unit you play this turn enters ready', so even on a turn the condition fails she still moves the turn she lands. 812.1.c is the [Legion] gate — 'As long as a card different than the one with the Legion ability has been Finalized by you on the same turn' — and Vayne herself satisfies it for the second cast, since she is played first.
- TWO CONQUERS IS THE CEILING AND THIS REACHES IT WITH ONE UNIT CARD. 470: 'A player may only Score, from either method, once per Battlefield per turn', and 485.4 puts two battlefields on a Duel table. Vayne conquers the first, returns to hand, is replayed ready, and conquers the second. There is no third.
- HER POINTS ARE CONQUER POINTS, SO THE LAST ONE IS THE RESTRICTED ONE. 471.1.a.1: 'points Gained from sources that are not Conquer are not beholden to these restrictions', which means the converse — 471.1.b's Final Point clause DOES apply to everything this line produces. A deck that plans to finish on Vayne has to clear that condition; a deck that uses her to reach seven does not care.
- [Assault 3] is what makes a 2-Might body able to take ground at all: 807.1.c is 'While I am an attacker, I have +X [M]', so she fights at 5 — and 807.1.d ties that to the Attacker designation, which an empty enemy battlefield never grants (383.4.e, 461). Against an unoccupied battlefield she takes it by the 344.2 route instead, with no combat and no [Assault].
- PRICED WHOLE, PER TURN: 4 Energy + 1 Fury Power to play her, 1 Energy to bounce her, then the Sun Disc's exhaust and another 4 Energy + 1 Fury Power to replay her, plus a second 1 Energy if you want her home again — about 10 Energy and 2 Fury Power for two points. The Sun Disc itself is 2 Energy + 1 Fury Power once, and 415.3.a readies it every Awakening.
- A BLOODLESS CONQUER IS NOT A FAIT ACCOMPLI, AND 46 OF THE 47 ENTRIES CITING 344.2 DID NOT SAY SO (added 2026-09-12, #187 batch 25). **316.8.b.1.a**: during a Non-Combat Showdown *"units controlled by a different player may become present at the Battlefield where the Showdown is"*, which converts it to a COMBAT Showdown in the following cleanup - so the opponent can turn your uncontested walk-in into a fight. 316.8.c is the permission (a Showdown is a Window of Opportunity for [Action] and [Reaction] cards). **The answer set is THREE CARDS, swept on the ACTOR rather than on the destination**: `OGN-173 Ride the Wind` (Chaos, E2+1), `OGN-262 Zenith Blade` (Calm/Order, E3+2) and `SFD-184 Relentless Pursuit` (Fury/Body, E2+1) - twelve printings move a friendly unit, and nine of them send it to base or need a body already there. They span three identities, so **no identity is safe**; and `OGN-262 Zenith Blade` is the worst to walk into, because it STUNS your body on the way in, and 423.1.b removes a stunned unit`s contribution to the damage step while 423.1.c keeps its full Might as the price to kill it - one 3-Energy card takes the unit and the battlefield. **[Ambush] is not a fourth answer**: 822.1.b needs a battlefield where the player already has units, and the defining feature of that board is that they have none there. **THE REMEDY IS A COUNTERSPELL, AND A FIRST VERSION OF THIS NOTABLE SAID SOMETHING FALSE THAT IS WITHDRAWN HERE (corrected within the hour, 2026-09-12).** It said that because all three answers are [Action] and 358.4 admits an Action card only as the card that CLOSES the state, the attacker - who holds Focus by 345 and priority by 335.1 - could shut them out by playing any cheap Action card first. Every step is true and the conclusion is false, because **a Showdown is a LOOP, not a single window**: 346 - *"When the last item on the chain resolves and the turn returns to an Open State during a Showdown, Focus passes, and the next Player gains both Focus and Priority"* - with 347.1.b and 347.2.a. Closing the state buys a lock-out lasting exactly that CHAIN; when it resolves the Showdown reopens, Focus passes TO THE DEFENDER, and they play their answer into an open Showdown after all. **The real sequence**: walk in, take Focus, **PASS** (acting first gains nothing); they play the answer, which closes the state as it is played; **you COUNTER it**, since 358.4`s other half now admits only [Reaction] and all eleven of the pool`s counters are Reaction, and 425.1.c refunds them nothing; all players then pass in sequence, 347.2.a ends the Showdown, and 348.2.a with 348.2.a.1 give you Control and the Conquer. The cheap counter is `OGN-045 Defy` (Calm, E1 + 1 Power, *"counter a spell that costs no more than 4 Energy and no more than one rainbow"*), which covers all three answers; `OGN-064 Wind Wall` is the unconditional one. **So the protection narrows to pairs containing CALM** - it is not the one-Energy insurance any deck can buy.
Steps
- Play Sun Disc (2 Energy + 1 Fury Power) a turn early; 415.3.a readies it each Awakening.
- With an opponent controlling a battlefield, play Vayne, Hunter (4 Energy + 1 Fury Power). She enters ready (143.4.a).
- Move her to a battlefield and take it — in combat she is 5 Might with [Assault 3] (807.1.c), or by 344.2's Showdown route if it is unoccupied.
- Her conquer trigger fires: pay 1 Energy to return her to your owner's hand. The point is already Gained (471.1); 323.6 takes the battlefield back at the next Cleanup.
- Exhaust the Sun Disc — [Legion] is satisfied because Vayne was Finalized this turn (812.1.c) — so the next unit you play enters ready.
- Replay Vayne (4 Energy + 1 Fury Power) and conquer the OTHER battlefield. 470 forbids a third Score at either one.
Per iteration
-10 Energy -2 Fury Power across the turn, two points Gained by Conquer, no battlefield retained
How it ends
engine — two Conquers in one turn, the Duel ceiling (470 + 485.4), from a single unit card replayed; the ground is given back each time, so it scores without holding
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
Walked here, in this project
- Hand walk 2026-09-07, issue #173 — the uncatalogued Fury / Body / Chaos cards 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
AUTHORED 2026-09-07, issue #173. OGN-035 Vayne, Hunter and OGN-021 Sun Disc were both in ZERO entries. Card text verbatim from data/corpus_flat.txt; 103.1.b.3, 143.4, 143.4.a, 323.6, 344.2, 383.4.e, 415.3.a, 461, 469.1, 470, 471.1, 471.1.a.1, 471.1.b, 485.4, 807.1.c, 807.1.d, 812.1.c opened in the Core Rules file. Both cards legal in both formats; neither is Signature. No unruled reading. The fourth notable is stated because it is the kind of thing a reader assumes the other way round: 471.1.a.1 exempts NON-Conquer points from the Final Point restriction, so a Conquer engine is exactly the sort that can stall at seven.
Walked against Core Rules 2026-07-16