RIFTCOMBO

Combo · ENGINE

Two Shens, each the other's "exactly one other unit" — a point and a card every Hold

2 cards · order + calm · verified

Pieces

Payoff

Score arbitrary pointsRepeatable card advantage

Deck

Prerequisites

Steps

  1. Get both Shens onto the same battlefield you control and end your turn with exactly the two of them there.
  2. Your Beginning Phase: 315.2.b.2 Holds the battlefield. The Hold itself Scores 1 point (469.2, 471.1).
  3. Both Shen triggers see 'exactly one other unit you control here' - each other - and both fire (383.2.a.1 satisfied).
  4. VEN-138: +1 point by ability (194.1.c, R2 = A), so the turn is 2 points off one battlefield. VEN-042: draw 1.
  5. Repeat every turn the two of them survive alone there.

Per iteration

+2 points and +1 card per turn from one battlefield; 0 Energy, 0 Power, 0 cards spent

How it ends

engine only - 2 points and a card a turn for as long as exactly the two of them hold

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue62-legends-without-entries.md), issue #62 section 2.1. VEN-147 Eye of Twilight had NO entry in the catalogue before this. Card text verbatim from data/corpus_flat.txt; every rule opened in data/Riftbound-Core-Rules-2026-07-16.txt. The joke of the pair is that the clause which normally punishes you - 'exactly one other unit you control here' - is satisfied by the OTHER copy, so the restriction becomes the enabler. The walk's addition over the source is the price tag: 383.2.a.1 makes that clause a Trigger Condition, so a third friendly body at that battlefield does not dilute the reward, it deletes both triggers. Trap check: no attack designation anywhere, so 383.4.e/461 never bite; no [Repeat]; no [Temporary]; no recall; no rune recycled for Power; nothing enters ready, so 143.4 only delays the first Hold by a turn. Depends on R2 (ruled A).

Walked against Core Rules 2026-07-16

Match a deck list against the whole catalogue