RIFTCOMBO

Combo · ENGINE

187.9 + 485.4: the Baron Pit is a THIRD battlefield in a Duel, so the per-turn Score ceiling is 3 and not 2 - and 471.1.a.1 keeps the Hold half of it free

6 cards · chaos · verified

Pieces

Payoff

Repeatable ConquersRepeatable bodies

Deck

Prerequisites

Steps

  1. Play VEN-109 Illaoi, Prophet of the Great Kraken (6 Energy) at or to a battlefield you control. Her play trigger mints the first 1 Might Tentacle (187.10).
  2. Play UNL-147 Baron Nashor (10 Energy + 3 Chaos Power). 'As you play me, add the Baron Pit battlefield token to the board if it's not there already' puts UNL-T01 on the table - a third Battlefield in a two-Battlefield Duel (485.4) - and 369.3 replaces where he enters so that he enters at the Pit.
  3. 190.3.a.1 applies Contested status to the Pit because he was played there and you do not control it. No opposing units are present, so 344.2 opens a Showdown at the next Cleanup instead of 323.9 staging a Combat.
  4. 348.2.a establishes your Control at the close of that Showdown, and 348.2.a.1 makes it a Conquer because you have not yet Scored that Battlefield this turn. One point, with no attack and no damage.
  5. From the next Beginning Phase, 315.2.b.2 Holds every Battlefield you Control. Keep a body at each: the Baron stands at the Pit, Illaoi at one battlefield, and her Tentacles fill the third - 355.2.a lets each token be played straight to a battlefield you control.
  6. The Baron's 'Other friendly units have +2 Might' makes every 1 Might Tentacle a 3, which is what keeps OGN-133 Flurry of Blades from clearing the garrisons for 1 Energy (143.2.a).
  7. Score up to three a turn. The eighth point through a Hold is unrestricted (471.1.a.1); through a Conquer it now needs all three Battlefields Scored that turn (471.1.b.1) - so take it on a Hold.

How it ends

engine - up to 3 points a turn instead of the 2 a Duel normally allows, for as long as you hold three Battlefields; the opponent takes a turn in between, so it is not a CHAIN, and nothing here reaches 8 in one turn

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-09 (issue #187, sub-rule lane 100-299). 187.9, 187.10, 170.2.a, 170.2.b, 170.3, 170.4 and 185.2.e are cited by NO entry and NO synergy rule in this project (measured over data/combos.json and data/synergies.json on 2026-09-09), and the Baron Pit's existence as a playable Battlefield appears nowhere: of the ten entries that use UNL-147, the only one that mentions the Pit is shady-spectacles-baron-copy, which says only that copying him does not create a second one. Card text verbatim from data/corpus_flat.txt. Legality checked against data/legality.json on 2026-09-09: UNL-147, VEN-109 and UNL-T01 are absent from every format's ban and restriction list. 'Two Conquers per turn is the hard ceiling in a Duel' is derived from 470 plus 485.4's Battlefield Count of 2, and 485.4 is a SETUP parameter, not a cap - UNL-147 Baron Nashor adds a third Battlefield mid-game and nothing in the pool can remove it (170.3, 170.4, 185.2.e), so the ceiling is 3 for any deck willing to pay E10 + 3 Power. The complement is 471.1.b.1: with three Battlefields on the table a CONQUER-based eighth point needs all three Scored in one turn, while 471.1.a.1 leaves a HOLD-based eighth point untouched. Trap check: 190.6.d cannot blank the Pit's movement clause because that clause says 'Units', not 'you', so it serves the opponent too; a second Baron does nothing ('if it's not there already'); 323.6 costs you the Pit the moment its garrison leaves; no unruled reading. Twin: baron-pit-fae-porter-reach-from-anywhere walks the same token's MOVEMENT clause rather than its scoring arithmetic.

Walked against Core Rules 2026-07-16

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