Combo · ENGINE
Two cards print '+2, or +4 if Empowered' - one reads the target and one reads itself, and one body satisfies both
Pieces
- Brutal Hunter ×3
VEN-070 · engine · body
[Empower] 3 Energy (3 Energy: Empower me. Use only if not Empowered.) [Empowered][>] I have +2 Might and [Ganking]. (I can move from battlefield to battlefield.)
- Tools of Empire ×3
VEN-077 · payoff · body
[Empower] 2 Energy (2 Energy: Empower this. Use only if not Empowered.) Exhaust: Give a unit +2 Might this turn. If this is [Empowered], give that unit +4 Might this turn instead.
- Guttural Roar ×3
VEN-072 · payoff · body
[Action] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [Empowered], give it +4 Might this turn instead.
Payoff
Deck
- All cards are mono-Body, so 103.1.b.3 admits any legend with Body in its pair: SFD-203/SFD-250 Battle Mistress, OGN-257/OGN-304 Blind Monk, OGN-267/OGN-309 Bounty Hunter, VEN-141/VEN-190 Butcher of the Sands, VEN-149/VEN-194 Defender of Tomorrow, SFD-205/SFD-251 Grand Duelist, SFD-193/SFD-245 Grandmaster at Arms, UNL-203/UNL-237 Keeper of the Hammer, VEN-153/VEN-196 Matriarch of War, OGS-023 Might of Demacia - Starter, UNL-183/UNL-227 Pridestalker, SFD-183/SFD-241 Purifier, OGN-249/OGN-300 Relentless Storm, OGN-269/OGN-310 The Boss, UNL-201/UNL-236 Voidreaver, OGS-019 Wuju Bladesman - Starter, UNL-191/UNL-231 Wuju Master.
- None of the three is banned or restricted in either format, and none is a Signature card.
- Three separate Empower payments, each made once and never again: 441.1.b, 'An Empowered Game Object can not be Empowered', with 441.2 making the state permanent.
Prerequisites
- THE TEMPLATE IS SHARED AND THE REFERENT IS NOT, WHICH IS THE ENTRY. Tools of Empire reads 'If THIS is [Empowered]' - 053.2 makes 'this' the gear itself - so its doubling is bought once, on the gear, and applies to every target forever. Guttural Roar reads 'If IT'S [Empowered]', where 'it' is the unit just chosen, so its doubling has to be bought on the BODY. Two cards, one wording, opposite objects; a reader who Empowers the gear and expects the spell to double as well has paid for the wrong thing.
- AND ONE BODY SATISFIES BOTH SIDES AT ONCE. Brutal Hunter Empowered is a 6 Might body with [Ganking]. Point an Empowered Tools of Empire at him for +4, and a Guttural Roar at him for another +4 because HE is Empowered: 6 + 4 + 4 = 14 Might for the turn, off a 3 Energy + 1 Power body. Without the Empowers the same two cards give 4 + 2 + 2 = 8.
- 441.2 IS WHY THE SPEND IS A PURCHASE AND NOT A COST. '"Empowered" is a state for Game Objects on the board that other game effects and abilities can reference', and 441.1.b forbids re-Empowering. So the three payments - 3 Energy for the Hunter, 2 Energy for the gear, and nothing further - are made once and every activation afterwards is at the doubled rate.
- THE GEAR IS FREE EVERY TURN, AND THE PHASE ORDER IS WHY. Its cost is ':rb_exhaust:' and nothing else, and 415.3.a readies all non-spell Game Objects a player controls during their Awakening Phase - which 315.1 places BEFORE the Beginning Phase and 316, the Main Phase. So +4 Might a turn costs zero resources after the 4 Energy that put the gear down. 143.4 exhausts units and not gear, so it is live the turn it lands.
- AND [GANKING] IS THE OTHER HALF OF WHAT THE EMPOWER BUYS. 144.4.c.1: 'Units with Ganking may use their Standard Move to Move from Battlefield to Battlefield.' 810.1.c.3 is the limit - 'It does not give additional abilities or activations of Movement, only new options for the Standard Move' - so it is not an extra move, it is the one move reaching a battlefield the base-and-back walk of 144.4 cannot.
- WHERE THE 14 GOES. 465.2.c reads Might at assignment and 465.2.c.4 caps each assignment at minimum lethal, so a 14 Might attacker into a small garrison is mostly excess damage (R28 = A) with no payoff in this domain - the Might is for winning combats and for surviving them, not for feeding anything. Both pumps say 'this turn' and expire at cleanup.
- WHAT IT IS NOT. Nothing here scores; 469 defines Scoring as Conquer or Hold and none of the three touches either.
Steps
- Play Brutal Hunter (3 Energy + 1 Power) and Empower him for 3 Energy. 441.2 makes it permanent: he is a 6 Might body with [Ganking] from now on.
- Play Tools of Empire (4 Energy) and Empower it for 2 Energy. Its doubling is on the GEAR, so every future activation is +4.
- Each turn, exhaust the Tools for +4 Might on any unit - free, because 415.3.a readies it every Awakening.
- When you want the big number, add Guttural Roar (2 Energy) targeting the Hunter: he is Empowered, so it is +4 rather than +2. 6 + 4 + 4 = 14 for the turn.
- Its [Action] permission (806.1.c.1) means the Roar can be held until the garrison is known and played inside the combat.
Per iteration
+4 Might a turn from the gear for no resources, and +8 on an Empowered body when the spell is added
How it ends
engine only - one free +4 a turn from the gear plus three Guttural Roars by 103.2.b; every Empower is a one-time purchase (441.1.b) and both pumps expire at cleanup; nothing here scores
Sources
Published elsewhere
- Riftbound Core Rules, Last Updated 2026-07-16 (data/Riftbound-Core-Rules-2026-07-16.txt) 2026-07-16
- Card text verbatim from data/corpus_flat.txt (built from Riot's gallery content API) 2026-09-07
Walked here, in this project
- Hand walk 2026-09-07 (docs/phase0/walks/2026-09-07-uncatalogued-body.md, batch 2) 2026-09-07 record
How this entry was audited
REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.
HAND-WALKED 2026-09-07 (issue #186, batch 2). The first entry to use VEN-070 Brutal Hunter, VEN-072 Guttural Roar or VEN-077 Tools of Empire. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 053.2, 103.1.b.3, 103.2.b, 143.4, 144.4, 144.4.c.1, 315.1, 316, 415.3.a, 441.1.b, 441.2, 465.2.c, 465.2.c.4, 469, 806.1.c.1, 810.1.c.3. The entry exists for the referent split: the two cards share a wording and differ in what 'Empowered' is being asked about, which 053.2 settles ('Gear and spells say "this"'). The excess-damage half is stated as a NON-payoff, since Body prints no card that reads it. Ban check: none of the three is banned or restricted; none is a Signature card. No unruled reading.
Walked against Core Rules 2026-07-16