RIFTCOMBO

Combo · ENGINE

Isolate the big defender — Tryndamere's excess threshold in Fury/Chaos

2 cards · fury + chaos · verified

Pieces

Payoff

Score arbitrary points

Deck

Prerequisites

Steps

  1. The board this is for: the opponent controls a battlefield and garrisons it with TWO OR MORE units, of which at least one is Might 3 or less. Tryndamere, Barbarian is on your board and ready — 143.4, 'Units enter the Board exhausted', and 315.1.b readies him in your Awakening.
  2. Count the garrison before doing anything. 465.2.b sums the Might of all Defending Units, 465.2.c.4 caps each defender's assignment at the minimum lethal for it, and 142.4.b makes that minimum its Might. So a lone Tryndamere at Might 8 will keep 8 minus the garrison's summed Might, and his clause wants 5 or more of it: the garrison has to come down to summed Might 3.
  3. Main Phase, BEFORE any move: cast UNL-124 Isolate (E2) on the biggest defender — 'Move an enemy unit from a battlefield to its base.' 155 is why this is not optional sequencing: Isolate carries no [Action] or [Reaction], so it is playable only 'during an Open State outside of Showdowns on its controller's turn', and after the move 323.9 stages the Combat at the next Cleanup and 323.13 opens it with no window in between.
  4. LEAVE A DEFENDER STANDING. If Isolate takes the last one, 465.1 never makes the damage tasks Outstanding ('If both Attacking and Defending units remain at this battlefield'), so there is no assignment and no excess; and 323.6 hands their Control back at the same Cleanup, after which 344.2 opens a Showdown instead of a Combat and there is no Attacker designation for his 'after an attack' to read.
  5. Isolate's own rider now pays, and it pays by construction rather than by luck: 'if there's an enemy unit alone at that battlefield, draw 1', with 740.2.a reading alone as 'no other friendly units at the same location' — friendly to the remaining defender, which is the exact board the previous step requires. Draw 1.
  6. Standard-Move Tryndamere in: 144.4.a from his Base to that Battlefield, paying his exhaust (144.2; 420.3.a, 'The Cost is Exhausting one or more Units'). 450 applies Contested to the destination, 464.2.c.1 makes you the Attacker as 'the player whose unit(s) applied the Contested status', and 464.2.c.3 designates him an Attacking Unit.
  7. The damage step. 465.2.a sums your Might at 8, 465.2.b sums theirs at 3 or less, 465.2.c assigns 'starting with the Attacker'. The defender takes its minimum lethal and no more (465.2.c.4), and what is left over is the excess R28 = A names.
  8. 466.3.a: 'A Player has won a combat if they received either the attacker or defender designation and are the only Player that has units remaining at this battlefield during this step.' 466.5 establishes Control, 466.5.d makes that a Conquer, and 471.1 gains the Score's own point. Tryndamere's trigger then checks 5 or more excess, finds it, and 194.1.c gains a second point by ability.
  9. THE NUMBER, so a reader can refute it in one line. A garrison of one Might-5 and one Might-3 is summed Might 8. Tryndamere alone assigns all eight, kills both, wins the combat and Conquers for ONE point with excess zero. Isolate the Might-5 first and the sum is 3: he assigns three, keeps five, and the identical attack pays TWO. Two Energy and no Power bought the second point, and the rider drew the card back.

How it ends

engine — one extra point per Isolate on a garrison of two or more whose smallest body is Might 3 or less; 103.2.b caps the deck at three copies of a spell that does not return, so three extra points a game, while 470 and 485.4 bound the Score half at two Conquers a turn independently

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

SYNTHESIZED, not extracted (#200): the target was chosen first — fury/chaos is the one legend pair with ZERO spanning finishers, measured over all 766 entries on 2026-09-14 — and the pool was asked afterwards whether it could supply one. It cannot supply a FINISHER, and the walk document records that refusal with its arithmetic; what it does supply is this lever, which is the Chaos member of a family the catalogue held only in fury/mind. Hand-walked against card text and the Core Rules with every cited paragraph opened and pasted, so the status is verified rather than candidate; the provenance is recorded here because it is the first entry in this catalogue designed from a target rather than from a card.

Walked against Core Rules 2026-07-16

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