RIFTCOMBO

Combo · ENGINE

A stun you applied on your own turn is cleared at your own cleanup - so the discount and the body are the same turn or nothing

6 cards · calm · verified

Pieces

Payoff

Repeatable Energy or PowerTempo denial

Deck

Prerequisites

Steps

  1. Bank 6 XP and do not spend it (824.1.d, 730.2).
  2. In your Main Phase, play Skyward Strike (2 Energy + 1 Power): move an enemy unit, and at six XP also stun one.
  3. In the SAME Main Phase, play Monch. Its condition is satisfied, so it costs 4 Energy and enters ready.
  4. Move it to a battlefield at once, paying 144.2's exhaust it still has.
  5. Do not wait a turn: 423.1.a.2 clears the stun at the end-of-turn cleanup, and 423.1.a.1 stops you re-applying it to the same body.

Per iteration

2 Energy off a six-drop and a free Standard Move on arrival, bought with a stun that lasts exactly one turn

How it ends

engine only - three of each card by 103.2.b, one turn of stun each, and the whole thing is dark below six XP; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-07 (issue #188). The first entry to use UNL-035 Monch or UNL-038 Skyward Strike. Card text verbatim from data/corpus_flat.txt. Citations opened and quoted: 103.1.b.3, 103.2.b, 143.4, 144.2, 190.3.a.1, 356.4.b, 356.6, 415.1, 423.1.a.1, 423.1.a.2, 423.1.b, 423.1.c, 449, 449.1, 450, 464.2.c.1, 469, 730.2, 824.1.d. The load-bearing timing is 423.1.a.2 - a stun applied on your own turn is cleared at your own cleanup - which forces both cards into one Main Phase. Ban check: neither card is banned or restricted; neither is a Signature card. No unruled reading.

Walked against Core Rules 2026-07-16

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