RIFTCOMBO

Combo · ENGINE

Astral Heron discounts Premonition — three cards for one Power

2 cards · calm + mind · verified

Pieces

Payoff

Repeatable card advantage

Deck

Prerequisites

Steps

  1. Have Astral Heron at a battlefield before your first play of the turn.
  2. Play any cheap card. The Heron's trigger fires and marks the next card for 2 Energy + 2 rainbow Power less.
  3. Play Premonition: 0 Energy + 1 Power, Draw 3. Its [Reaction] timing means the discounted play can also happen inside a showdown, which is when three cards for one Power is worth the most.

Per iteration

3 cards for 1 Power, once per turn

How it ends

engine only — one discounted card per turn; nothing here scores

Sources

Published elsewhere

Walked here, in this project

How this entry was audited

REFUTE = a refutation pass, with its date and verdict · WOUNDED = the pass found a flaw and the entry was rewritten · BUDGETED = the pass checked the recycle-and-draw ledger · lens = the hunt that proposed it.

HAND-WALKED 2026-09-06 (docs/phase0/walks/2026-09-06-issue46-mining-walk.md), issue #46 section 3. The source's number is exact and the walk confirms it against 356.4. What the source does not say, and what makes or breaks the line in play, is in the notables: the discount lands on the SECOND card of the turn, and 'if I'm at a battlefield' is a Trigger Condition under 383.2.a.1 measured when the first card is played. Opening Riot's Vendetta errata page for a different question (issue #46 section 5, the alleged [Temporary]-on-Equipment errata, which does not exist) confirmed as a side effect that this card was reworded on 2026-07-23 and that our corpus already carries the new text. Card text verbatim from data/corpus_flat.txt. Depends on no unruled reading.

Walked against Core Rules 2026-07-16

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